Support flat player
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15
init.lua
15
init.lua
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@ -1747,13 +1747,18 @@ local function get_inventory_mode(player, fs, data, full_height)
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local props = player:get_properties()
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local name = player:get_player_name()
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local anim = player:get_local_animation()
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--fs("style[player_model;bgcolor=black]")
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if props.mesh ~= "" then
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local anim = player:get_local_animation()
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--fs("style[player_model;bgcolor=black]")
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fs(fmt("model", 0.2, 0.2, 4, 5.5, "player_model",
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props.mesh, concat(props.textures, ","), "0,-150", "false", "false",
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sprintf("%u,%u", anim.x, anim.y)))
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fs(fmt("model", 0.2, 0.2, 4, 5.5, "player_model",
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props.mesh, concat(props.textures, ","), "0,-150", "false", "false",
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sprintf("%u,%u", anim.x, anim.y)))
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else
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local size = 2.6
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fs(fmt("image", 0.7, 0.2, size, size * props.visual_size.y, props.textures[1]))
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end
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local extras = __3darmor or __skinsdb
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local xoffset = extras and 0 or 4.5
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