Support flat player

This commit is contained in:
Jean-Patrick Guerrero 2021-01-10 01:27:09 +01:00
parent ea4ae437d3
commit efcd3277e6

View File

@ -1747,13 +1747,18 @@ local function get_inventory_mode(player, fs, data, full_height)
local props = player:get_properties() local props = player:get_properties()
local name = player:get_player_name() local name = player:get_player_name()
local anim = player:get_local_animation()
if props.mesh ~= "" then
local anim = player:get_local_animation()
--fs("style[player_model;bgcolor=black]") --fs("style[player_model;bgcolor=black]")
fs(fmt("model", 0.2, 0.2, 4, 5.5, "player_model", fs(fmt("model", 0.2, 0.2, 4, 5.5, "player_model",
props.mesh, concat(props.textures, ","), "0,-150", "false", "false", props.mesh, concat(props.textures, ","), "0,-150", "false", "false",
sprintf("%u,%u", anim.x, anim.y))) sprintf("%u,%u", anim.x, anim.y)))
else
local size = 2.6
fs(fmt("image", 0.7, 0.2, size, size * props.visual_size.y, props.textures[1]))
end
local extras = __3darmor or __skinsdb local extras = __3darmor or __skinsdb
local xoffset = extras and 0 or 4.5 local xoffset = extras and 0 or 4.5