Fix some issues with font sizing
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@ -33,10 +33,8 @@ To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
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To use this mod in the best conditions, it's recommended to follow these recommendations:
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- Use LuaJIT
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- Use [Minetest Game](https://github.com/minetest/minetest_game)
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- Use the default font style with Freetype
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- Use a HiDPI widescreen display
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- **DON'T** change the default font size settings
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- Use the default Freetype font style
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- **DON'T** change the default GUI scaling setting
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Please report any bug on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues).
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57
init.lua
57
init.lua
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@ -14,7 +14,9 @@ local tabs = {}
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local progressive_mode = core.settings:get_bool "i3_progressive_mode"
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local damage_enabled = core.settings:get_bool "enable_damage"
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local __3darmor, __skinsdb, __awards
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local sfinv, unified_inventory, old_unified_inventory_fn
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local http = core.request_http_api()
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local singleplayer = core.is_singleplayer()
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@ -149,7 +151,7 @@ local fs_elements = {
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}
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local styles = sprintf([[
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style_type[label,field;font_size=+0]
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style_type[label,field;font_size=16]
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style_type[image_button;border=false;sound=i3_click]
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style_type[item_image_button;border=false;bgimg_hovered=%s;sound=i3_click]
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@ -162,10 +164,10 @@ local styles = sprintf([[
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style[next_recipe;fgimg=%s;fgimg_hovered=%s]
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style[prev_usage;fgimg=%s;fgimg_hovered=%s]
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style[next_usage;fgimg=%s;fgimg_hovered=%s]
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style[pagenum,no_item,no_rcp;border=false;font=bold;font_size=+2;content_offset=0]
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style[btn_bag,btn_armor,btn_skins;font=bold;font_size=+2;border=false;content_offset=-12,0;
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style[pagenum,no_item,no_rcp;border=false;font=bold;font_size=18;content_offset=0]
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style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;border=false;content_offset=-12,0;
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sound=i3_click]
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style[craft_rcp,craft_usg;border=false;noclip=true;font_size=+0;sound=i3_craft;
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style[craft_rcp,craft_usg;border=false;noclip=true;font_size=16;sound=i3_craft;
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bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
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bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
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]],
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@ -1632,9 +1634,9 @@ local function get_header(fs, data)
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tech_name = snip(tech_name, name_lim)
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end
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fs("style_type[label;font=bold;font_size=+6]",
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fmt("label", X, Y1, desc), "style_type[label;font=mono;font_size=+0]",
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fmt("label", X, Y2, clr("#7bf", tech_name)), "style_type[label;font=normal;font_size=+0]")
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fs("style_type[label;font=bold;font_size=22]",
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fmt("label", X, Y1, desc), "style_type[label;font=mono;font_size=16]",
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fmt("label", X, Y2, clr("#7bf", tech_name)), "style_type[label;font=normal;font_size=16]")
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local def = reg_items[data.query_item]
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local model_alias = i3.model_alias[data.query_item]
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@ -1764,10 +1766,10 @@ local function get_panels(player, data, fs)
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end
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local function add_subtitle(fs, title, x, y, ctn_len, font_size)
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font_size = font_size or "+2"
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font_size = font_size or 18
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fs(fmt("style_type[label;font=bold;font_size=%s]", font_size), fmt("label", x, y, title),
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"style_type[label;font=normal;font_size=+0]", fmt("box", x, y + 0.3, ctn_len, 0.045, "#bababa50"))
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fs(fmt("style_type[label;font=bold;font_size=%u]", font_size), fmt("label", x, y, title),
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"style_type[label;font=normal;font_size=16]", fmt("box", x, y + 0.3, ctn_len, 0.045, "#bababa50"))
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end
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local function get_award_list(fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
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@ -1818,24 +1820,24 @@ local function get_award_list(fs, ctn_len, yextra, award_list, awards_unlocked,
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fs(fmt("box", icon_size + 0.1, y + 0.8, box_len, 0.3, "#101010"),
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fmt("box", icon_size + 0.1, y + 0.8, curr_bar, 0.3, "#9dc34c"),
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"style_type[label;font_size=-2]",
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"style_type[label;font_size=14]",
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fmt("label", icon_size + 0.5, y + 0.97, fmt("%u / %u", current, target)))
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y = y - 0.14
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end
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fs("style_type[label;font=bold;font_size=+1]",
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fs("style_type[label;font=bold;font_size=17]",
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fmt("label", icon_size + 0.2, y + 0.4, _title or title),
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"style_type[label;font=normal;font_size=-1]",
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"style_type[label;font=normal;font_size=15]",
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fmt("label", icon_size + 0.2, y + 0.75, clr("#bbbbbb", _desc or desc)),
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"style_type[label;font_size=+0]")
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"style_type[label;font_size=16]")
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end
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end
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local function get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, award_list, awards_unlocked,
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award_list_nb)
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local name = player:get_player_name()
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add_subtitle(fs, ESC(name), xoffset, yoffset + 0.2, ctn_len, "+6")
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add_subtitle(fs, ESC(name), xoffset, yoffset + 0.2, ctn_len, 22)
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local hp = damage_enabled and (data.hp or player:get_hp()) or 20
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local half = ceil((hp / 2) % 1)
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@ -1957,7 +1959,7 @@ local function get_tabs_fs(player, data, fs, full_height)
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local selected = i == data.current_tab
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fs(fmt([[style_type[image_button;fgimg=%s;fgimg_hovered=%s;fgimg_middle=14;noclip=true;
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font_size=+0;textcolor=%s;content_offset=0;sound=i3_tab] ]],
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font_size=16;textcolor=%s;content_offset=0;sound=i3_tab] ]],
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selected and (btm and PNG.tab_hover or PNG.tab_hover_top) or (btm and PNG.tab or PNG.tab_top),
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btm and PNG.tab_hover or PNG.tab_hover_top, selected and "#fff" or "#ddd"))
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@ -2654,19 +2656,16 @@ end
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on_mods_loaded(function()
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get_init_items()
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local creative = rawget(_G, "creative")
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if creative then
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function creative.set_creative_formspec() return end
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end
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sfinv = rawget(_G, "sfinv")
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local sfinv = rawget(_G, "sfinv")
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if sfinv then
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sfinv.enabled = false
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function sfinv.set_player_inventory_formspec() return end
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end
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local unified_inventory = rawget(_G, "unified_inventory")
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unified_inventory = rawget(_G, "unified_inventory")
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if unified_inventory then
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old_unified_inventory_fn = unified_inventory.set_inventory_formspec
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function unified_inventory.set_inventory_formspec() return end
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end
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end)
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@ -2724,15 +2723,27 @@ on_joinplayer(function(player)
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local info = get_player_info(name)
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if get_formspec_version(info) < MIN_FORMSPEC_VERSION then
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sfinv.enabled = true
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if unified_inventory then
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unified_inventory.set_inventory_formspec = old_unified_inventory_fn
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if sfinv then
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sfinv.enabled = false
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end
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end
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return outdated(name)
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end
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init_data(player, info)
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init_backpack(player)
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after(0, function()
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player:hud_set_hotbar_itemcount(HOTBAR_COUNT)
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player:hud_set_hotbar_image(PNG.hotbar)
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end)
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end)
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core.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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