Fix potential crash
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init.lua
3
init.lua
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@ -2333,8 +2333,9 @@ end)
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core.register_on_player_hpchange(function(player, hpchange)
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local name = player:get_player_name()
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local data = pdata[name]
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local hp_max = player:get_properties().hp_max
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if not data then return end
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local hp_max = player:get_properties().hp_max
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data.hp = min(hp_max, player:get_hp() + hpchange)
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set_fs(player)
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