Add an isometric area preview on Waypoints
This commit is contained in:
parent
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commit
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@ -13,6 +13,8 @@ read_globals = {
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"string",
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"table",
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"ItemStack",
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"VoxelArea",
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"VoxelManip",
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}
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globals = {
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@ -14,6 +14,7 @@ This mod requires **Minetest 5.4+**
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- Progressive Mode¹
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- Quick Crafting
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- 3D Player Model Real-Time Preview
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- Isometric Area Preview
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- Inventory Sorting (+ options: compression, reverse mode, automation, etc.)
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- Item List Compression (**`moreblocks`** is supported)
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- Item Bookmarks
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8
init.lua
8
init.lua
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@ -38,6 +38,8 @@ i3 = {
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fuel_cache = {},
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usages_cache = {},
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recipes_cache = {},
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content_ids = {},
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cubes = {},
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tabs = {},
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craft_types = {},
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@ -49,6 +51,7 @@ i3 = {
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files = {
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api = lf("/src/api.lua"),
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bags = lf("/src/bags.lua"),
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caches = lf("/src/caches.lua"),
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callbacks = lf("/src/callbacks.lua"),
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common = lf("/src/common.lua"),
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compress = lf("/src/compress.lua"),
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@ -57,7 +60,6 @@ i3 = {
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gui = lf("/src/gui.lua"),
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model_alias = lf("/src/model_aliases.lua"),
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progressive = lf("/src/progressive.lua"),
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recipes = lf("/src/recipes.lua"),
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styles = lf("/src/styles.lua"),
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},
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@ -80,7 +82,7 @@ i3.data = dslz(storage:get_string"data") or {}
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local init_bags = i3.files.bags()
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local init_inventories = i3.files.detached()
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local init_recipes = i3.files.recipes()
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local fill_caches = i3.files.caches()
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local function get_lang_code(info)
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return info and info.lang_code
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@ -208,7 +210,7 @@ local function save_data(player_name)
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end
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core.register_on_mods_loaded(function()
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init_recipes()
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fill_caches()
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disable_inventories()
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end)
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@ -1,8 +1,8 @@
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local replacements = {fuel = {}}
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local ItemStack = ItemStack
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local fmt, reg_items, reg_aliases = i3.get("fmt", "reg_items", "reg_aliases")
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local maxn, copy, insert, sort, match = i3.get("maxn", "copy", "insert", "sort", "match")
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local fmt, reg_items, reg_aliases, reg_nodes = i3.get("fmt", "reg_items", "reg_aliases", "reg_nodes")
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local maxn, copy, insert, sort, match, sub = i3.get("maxn", "copy", "insert", "sort", "match", "sub")
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local is_group, extract_groups, item_has_groups, groups_to_items =
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i3.get("is_group", "extract_groups", "item_has_groups", "groups_to_items")
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@ -286,4 +286,23 @@ local function init_recipes()
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end
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end
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return init_recipes
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local function init_cubes()
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for name, def in pairs(reg_nodes) do
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if def and def.drawtype == "normal" or def.drawtype == "liquid" or
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sub(def.drawtype, 1, 9) == "glasslike" or
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sub(def.drawtype, 1, 8) == "allfaces" then
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local id = core.get_content_id(name)
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i3.content_ids[id] = name
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local tile = def.tiles[1].name or def.tiles[1]
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local cube = core.inventorycube(tile, tile, tile)
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i3.cubes[name] = cube
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end
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end
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end
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return function()
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init_recipes()
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init_cubes()
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end
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@ -2,8 +2,7 @@ local _, get_inventory_fs = i3.files.gui()
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local set_fs = i3.set_fs
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local ItemStack = ItemStack
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local S, clr = i3.get("S", "clr")
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local min, random = i3.get("min", "random")
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local S, min, random = i3.get("S", "min", "random")
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local reg_items, reg_aliases = i3.get("reg_items", "reg_aliases")
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local fmt, find, match, sub, lower, split = i3.get("fmt", "find", "match", "sub", "lower", "split")
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local vec_new, vec_eq, vec_round = i3.get("vec_new", "vec_eq", "vec_round")
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@ -82,14 +81,21 @@ i3.new_tab("inventory", {
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local waypoint = data.waypoints[id]
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if not waypoint then return end
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if action == "delete" then
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if action == "see" then
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if data.waypoint_see and data.waypoint_see == id then
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data.waypoint_see = nil
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else
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data.waypoint_see = id
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end
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elseif action == "delete" then
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player:hud_remove(waypoint.id)
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remove(data.waypoints, id)
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elseif action == "teleport" then
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local pos = vec_new(str_to_pos(waypoint.pos))
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safe_teleport(player, pos)
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msg(name, fmt("Teleported to %s", clr("#ff0", waypoint.name)))
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msg(name, S("Teleported to: @1", waypoint.name))
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elseif action == "refresh" then
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local color = random(0xffffff)
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@ -116,6 +122,7 @@ i3.new_tab("inventory", {
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if fields.quit then
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data.confirm_trash = nil
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data.show_settings = nil
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data.waypoint_see = nil
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elseif fields.trash then
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data.show_settings = nil
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@ -140,6 +147,9 @@ i3.new_tab("inventory", {
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elseif fields.close_settings then
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data.show_settings = nil
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elseif fields.close_preview then
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data.waypoint_see = nil
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elseif fields.sort then
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sort_inventory(player, data)
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@ -1,5 +1,7 @@
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local ItemStack = ItemStack
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local loadstring = loadstring
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local vec_add, vec_mul = vector.add, vector.multiply
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local sort, concat, insert = table.sort, table.concat, table.insert
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local min, floor, ceil = math.min, math.floor, math.ceil
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local fmt, find, match, gmatch, sub, split, lower =
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@ -319,7 +321,7 @@ local function spawn_item(player, stack)
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local dir = player:get_look_dir()
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local ppos = player:get_pos()
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ppos.y = ppos.y + player:get_properties().eye_height
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local look_at = vector.add(ppos, vector.multiply(dir, 1))
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local look_at = vec_add(ppos, vec_mul(dir, 1))
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core.add_item(look_at, stack)
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end
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@ -410,7 +412,7 @@ local function safe_teleport(player, pos)
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pos.y = pos.y + 0.5
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local vel = player:get_velocity()
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player:add_velocity(vector.multiply(vel, -1))
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player:add_velocity(vec_mul(vel, -1))
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player:set_pos(pos)
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end
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@ -691,6 +693,8 @@ local _ = {
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-- Vectors
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vec_new = vector.new,
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vec_add = vector.add,
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vec_sub = vector.subtract,
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vec_mul = vector.multiply,
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vec_round = vector.round,
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vec_eq = vector.equals,
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}
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87
src/gui.lua
87
src/gui.lua
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@ -4,16 +4,19 @@ local model_aliases = i3.files.model_alias()
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local PNG, styles, fs_elements, colors = i3.files.styles()
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local ItemStack = ItemStack
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local VoxelArea, VoxelManip = VoxelArea, VoxelManip
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local S, ES, translate = i3.get("S", "ES", "translate")
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local clr, ESC, check_privs = i3.get("clr", "ESC", "check_privs")
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local vec_new, vec_sub, vec_round = i3.get("vec_new", "vec_sub", "vec_round")
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local min, max, floor, ceil, round = i3.get("min", "max", "floor", "ceil", "round")
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local sprintf, find, match, sub, upper = i3.get("fmt", "find", "match", "sub", "upper")
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local reg_items, reg_tools, reg_entities = i3.get("reg_items", "reg_tools", "reg_entities")
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local maxn, sort, concat, copy, insert, remove, unpack =
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i3.get("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
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local true_str, is_fav, is_num, get_group =
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i3.get("true_str", "is_fav", "is_num", "get_group")
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local true_str, is_fav, is_num, get_group, str_to_pos =
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i3.get("true_str", "is_fav", "is_num", "get_group", "str_to_pos")
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local groups_to_items, compression_active, compressible =
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i3.get("groups_to_items", "compression_active", "compressible")
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local get_sorting_idx, is_group, extract_groups, item_has_groups =
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@ -224,6 +227,45 @@ local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlo
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end
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end
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local function get_isometric_view(fs, pos, X, Y)
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pos = vec_round(pos)
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local size = 0.25
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local width = 8
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local pos1 = vec_new(pos.x - width, pos.y - 1, pos.z - width)
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local pos2 = vec_new(pos.x + width, pos.y + 3, pos.z + width)
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core.emerge_area(pos1, pos2)
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local vm = VoxelManip(pos1, pos2)
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
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local data = vm:get_data()
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local t = {}
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data[0] = #data
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for i = 1, data[0] do
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local id = data[i]
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t[i] = i3.content_ids[id]
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end
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for idx in area:iterp(pos1, pos2) do
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local name = t[idx]
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local cube = i3.cubes[name]
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if cube then
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local p = area:position(idx)
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p = vec_sub(p, pos)
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local x = 2 + (size / 2 * (p.z - p.x))
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local y = 1.15 + (size / 4 * (p.x + p.z - 2 * p.y))
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local elem = fmt("image[%f,%f;%.1f,%.1f;%s]", x + X, y + Y, size, size, cube)
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insert(fs, elem)
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end
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end
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end
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local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
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fs(fmt("box[0,%f;4.9,0.6;#bababa25]", yextra + 1.1))
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fs("label", 0, yextra + 0.85, ES"Waypoint name:")
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@ -254,10 +296,19 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
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hex = "0" .. hex
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end
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local teleport_priv = check_privs(player, {teleport = true})
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local waypoint_preview = data.waypoint_see and data.waypoint_see == i
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fs("label", 0.15, y + 0.33, clr(fmt("#%s", hex), waypoint_name))
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fs("tooltip", 0, y, ctn_len - 2.5, 0.65,
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fmt("Name: %s\nPosition:%s", clr("#dbeeff", v.name),
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v.pos:sub(2,-2):gsub("(%-*%d*%.?%d+)", clr("#dbeeff", " %1"))))
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local tooltip = fmt("Name: %s\nPosition:%s", clr("#dbeeff", v.name),
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v.pos:sub(2,-2):gsub("(%-*%d*%.?%d+)", clr("#dbeeff", " %1")))
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if teleport_priv then
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tooltip = fmt("%s\n%s", tooltip, clr("#ff0", ES"[Click to teleport]"))
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end
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fs("tooltip", 0, y, ctn_len - 2.1, 0.65, tooltip)
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local del = fmt("waypoint_%u_delete", i)
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fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", del, PNG.trash, PNG.trash_hover))
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@ -269,17 +320,31 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
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fs("image_button", ctn_len - 1, yi, icon_size, icon_size, "", rfs, "")
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fs(fmt("tooltip[%s;%s]", rfs, ES"Change color"))
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local see = fmt("waypoint_%u_see", i)
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fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
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see, waypoint_preview and PNG.search_hover or PNG.search, PNG.search, PNG.search_hover))
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fs("image_button", ctn_len - 1.5, yi, icon_size, icon_size, "", see, "")
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fs(fmt("tooltip[%s;%s]", see, ES"Preview the waypoint area"))
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local vsb = fmt("waypoint_%u_hide", i)
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fs(fmt("style[%s;fgimg=%s;content_offset=0]", vsb, v.hide and PNG.nonvisible or PNG.visible))
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fs("image_button", ctn_len - 1.5, yi, icon_size, icon_size, "", vsb, "")
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fs("image_button", ctn_len - 2, yi, icon_size, icon_size, "", vsb, "")
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fs(fmt("tooltip[%s;%s]", vsb, v.hide and ES"Show waypoint" or ES"Hide waypoint"))
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if check_privs(player, {teleport = true}) then
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if teleport_priv then
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local tp = fmt("waypoint_%u_teleport", i)
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fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
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tp, PNG.teleport, PNG.teleport_hover))
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fs("image_button", ctn_len - 2, yi, icon_size, icon_size, "", tp, "")
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fs(fmt("tooltip[%s;%s]", tp, ES"Teleport to waypoint"))
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fs("button", 0, y, ctn_len - 2.1, 0.6, tp, "")
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end
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if waypoint_preview then
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fs("image", 0.25, y - 3.5, 5, 4, PNG.bg_content)
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fs("button", 0.25, y - 3.35, 5, 0.55, "area_preview", v.name)
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fs("image_button", 4.65, y - 3.25, 0.25, 0.25,
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PNG.cancel_hover .. "^\\[brighten", "close_preview", "")
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local pos = vec_new(str_to_pos(data.waypoints[i].pos))
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get_isometric_view(fs, pos, 0.6, y - 2.5)
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fs("image", 2.7, y - 1.5, 0.3, 0.3, PNG.flag)
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end
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end
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@ -32,13 +32,13 @@ local PNG = {
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awards = "i3_award.png",
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skins = "i3_skin.png",
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waypoints = "i3_waypoint.png",
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teleport = "i3_teleport.png",
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add = "i3_add.png",
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refresh = "i3_refresh.png",
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visible = "i3_visible.png^\\[brighten",
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nonvisible = "i3_non_visible.png",
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exit = "i3_exit.png",
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home = "i3_home.png",
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flag = "i3_flag.png",
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cancel_hover = "i3_cancel.png^\\[brighten",
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search_hover = "i3_search.png^\\[brighten",
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@ -57,7 +57,6 @@ local PNG = {
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awards_hover = "i3_award_hover.png",
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skins_hover = "i3_skin_hover.png",
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waypoints_hover = "i3_waypoint_hover.png",
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teleport_hover = "i3_teleport.png^\\[brighten",
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add_hover = "i3_add.png^\\[brighten",
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refresh_hover = "i3_refresh.png^\\[brighten",
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exit_hover = "i3_exit.png^\\[brighten",
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