Do not hardcode animation frames
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5c826f7ea7
commit
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5
init.lua
5
init.lua
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@ -1747,10 +1747,13 @@ local function get_inventory_mode(player, fs, data, full_height)
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local props = player:get_properties()
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local name = player:get_player_name()
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local anim = player:get_local_animation()
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--fs("style[player_model;bgcolor=black]")
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fs(fmt("model", 0.2, 0.2, 4, 5.5, "player_model",
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props.mesh, concat(props.textures, ","), "0,-150", "false", "false", "0,80"))
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props.mesh, concat(props.textures, ","), "0,-150", "false", "false",
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sprintf("%u,%u", anim.x, anim.y)))
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local extras = __3darmor or __skinsdb
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local xoffset = extras and 0 or 4.5
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