Do not hardcode animation frames
This commit is contained in:
parent
5c826f7ea7
commit
ea4ae437d3
5
init.lua
5
init.lua
|
@ -1747,10 +1747,13 @@ local function get_inventory_mode(player, fs, data, full_height)
|
||||||
|
|
||||||
local props = player:get_properties()
|
local props = player:get_properties()
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
local anim = player:get_local_animation()
|
||||||
|
|
||||||
--fs("style[player_model;bgcolor=black]")
|
--fs("style[player_model;bgcolor=black]")
|
||||||
|
|
||||||
fs(fmt("model", 0.2, 0.2, 4, 5.5, "player_model",
|
fs(fmt("model", 0.2, 0.2, 4, 5.5, "player_model",
|
||||||
props.mesh, concat(props.textures, ","), "0,-150", "false", "false", "0,80"))
|
props.mesh, concat(props.textures, ","), "0,-150", "false", "false",
|
||||||
|
sprintf("%u,%u", anim.x, anim.y)))
|
||||||
|
|
||||||
local extras = __3darmor or __skinsdb
|
local extras = __3darmor or __skinsdb
|
||||||
local xoffset = extras and 0 or 4.5
|
local xoffset = extras and 0 or 4.5
|
||||||
|
|
Ŝarĝante…
Reference in New Issue