Do not hardcode animation frames

This commit is contained in:
Jean-Patrick Guerrero 2021-01-10 01:06:40 +01:00
parent 5c826f7ea7
commit ea4ae437d3

View File

@ -1747,10 +1747,13 @@ local function get_inventory_mode(player, fs, data, full_height)
local props = player:get_properties() local props = player:get_properties()
local name = player:get_player_name() local name = player:get_player_name()
local anim = player:get_local_animation()
--fs("style[player_model;bgcolor=black]") --fs("style[player_model;bgcolor=black]")
fs(fmt("model", 0.2, 0.2, 4, 5.5, "player_model", fs(fmt("model", 0.2, 0.2, 4, 5.5, "player_model",
props.mesh, concat(props.textures, ","), "0,-150", "false", "false", "0,80")) props.mesh, concat(props.textures, ","), "0,-150", "false", "false",
sprintf("%u,%u", anim.x, anim.y)))
local extras = __3darmor or __skinsdb local extras = __3darmor or __skinsdb
local xoffset = extras and 0 or 4.5 local xoffset = extras and 0 or 4.5