From e96d279d291a708874fe0741adaba0a5461ad226 Mon Sep 17 00:00:00 2001 From: Jean-Patrick Guerrero Date: Fri, 6 Aug 2021 04:04:04 +0200 Subject: [PATCH] Progressive Mode: minor fix + HUD bold text support --- init.lua | 31 +++++++++++++++++++------------ 1 file changed, 19 insertions(+), 12 deletions(-) diff --git a/init.lua b/init.lua index 623182e..32d38f4 100644 --- a/init.lua +++ b/init.lua @@ -738,7 +738,7 @@ local function drop_table(name, drop) if not empty and (dname ~= name or (dname == name and dcount > 1)) then local rarity = valid_rarity and di.rarity - i3.register_craft{ + i3.register_craft { type = rarity and "digging_chance" or "digging", items = {name}, output = fmt("%s %u", dname, dcount), @@ -762,7 +762,7 @@ local function cache_drops(name, drop) local empty = dstack:is_empty() if not empty and dname ~= name then - i3.register_craft{ + i3.register_craft { type = "digging", items = {name}, output = drop, @@ -3229,6 +3229,7 @@ if progressive_mode then number = 0xffffff, text = "", z_index = 0xDEAD, + style = 1, }, } end @@ -3256,7 +3257,8 @@ if progressive_mode then end player:hud_change(data.hud.text, "text", - S("@1 new recipe(s) discovered!", data.discovered)) + fmt("%u new recipe%s discovered!", + data.discovered, data.discovered > 1 and "s" or "")) elseif data.show_hud == false then if data.hud_timer >= HUD_TIMER_MAX then @@ -3314,19 +3316,17 @@ if progressive_mode then poll_new_items() - core.register_globalstep(function() - local players = core.get_connected_players() - - for i = 1, #players do - local player = players[i] - local name = player:get_player_name() + if singleplayer then + core.register_globalstep(function() + local name = "singleplayer" + local player = core.get_player_by_name(name) local data = pdata[name] - if data and data.show_hud ~= nil and singleplayer then + if data and data.show_hud ~= nil then show_hud_success(player, data) end - end - end) + end) + end i3.add_recipe_filter("Default progressive filter", progressive_filter) @@ -3338,12 +3338,19 @@ if progressive_mode then data.inv_items = data.inv_items or {} data.known_recipes = data.known_recipes or 0 + local oldknown = data.known_recipes local items = get_filtered_items(player, data) + data.discovered = data.known_recipes - oldknown + data.items_raw = items search(data) if singleplayer then init_hud(player, data) + + if data.show_hud == nil and data.discovered > 0 then + data.show_hud = true + end end end) end