SHow grey hearts when damaged disabled
This commit is contained in:
parent
e1bf417119
commit
e931f6121c
9
init.lua
9
init.lua
|
@ -13,6 +13,7 @@ local toolrepair
|
||||||
local tabs = {}
|
local tabs = {}
|
||||||
|
|
||||||
local progressive_mode = core.settings:get_bool "i3_progressive_mode"
|
local progressive_mode = core.settings:get_bool "i3_progressive_mode"
|
||||||
|
local damage_enabled = core.settings:get_bool "enable_damage"
|
||||||
local __3darmor, __skinsdb, __awards
|
local __3darmor, __skinsdb, __awards
|
||||||
|
|
||||||
local http = core.request_http_api()
|
local http = core.request_http_api()
|
||||||
|
@ -82,6 +83,9 @@ local PNG = {
|
||||||
bg = "i3_bg.png",
|
bg = "i3_bg.png",
|
||||||
bg_full = "i3_bg_full.png",
|
bg_full = "i3_bg_full.png",
|
||||||
search = "i3_search.png",
|
search = "i3_search.png",
|
||||||
|
heart = "i3_heart.png",
|
||||||
|
heart_half = "i3_heart_half.png",
|
||||||
|
heart_grey = "i3_heart_grey.png",
|
||||||
prev = "i3_next.png^\\[transformFX",
|
prev = "i3_next.png^\\[transformFX",
|
||||||
next = "i3_next.png",
|
next = "i3_next.png",
|
||||||
arrow = "i3_arrow.png",
|
arrow = "i3_arrow.png",
|
||||||
|
@ -1817,14 +1821,15 @@ local function get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, awar
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
add_subtitle(fs, ESC(name), xoffset, yoffset + 0.2, ctn_len, "+6")
|
add_subtitle(fs, ESC(name), xoffset, yoffset + 0.2, ctn_len, "+6")
|
||||||
|
|
||||||
local hp = data.hp or player:get_hp()
|
local hp = damage_enabled and (data.hp or player:get_hp()) or 20
|
||||||
local half = ceil((hp / 2) % 1)
|
local half = ceil((hp / 2) % 1)
|
||||||
local hearts = (hp / 2) + half
|
local hearts = (hp / 2) + half
|
||||||
local yextra = 5.6
|
local yextra = 5.6
|
||||||
|
|
||||||
for i = 1, hearts do
|
for i = 1, hearts do
|
||||||
fs(fmt("image", xoffset + ((i - 1) * 0.4), yoffset + 0.7, 0.4, 0.4,
|
fs(fmt("image", xoffset + ((i - 1) * 0.4), yoffset + 0.7, 0.4, 0.4,
|
||||||
(half == 1 and i == floor(hearts)) and "i3_heart_half.png" or "i3_heart.png"))
|
(half == 1 and i == floor(hearts)) and PNG.heart_half or
|
||||||
|
(damage_enabled and PNG.heart or PNG.heart_grey)))
|
||||||
end
|
end
|
||||||
|
|
||||||
fs(fmt("list[current_player;craft;%f,%f;3,3;]", xoffset, yoffset + 1.45),
|
fs(fmt("list[current_player;craft;%f,%f;3,3;]", xoffset, yoffset + 1.45),
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 4.0 KiB |
Ŝarĝante…
Reference in New Issue