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![i4 logo](res/i4_logo_scaled.png)
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# ![i4](res/i4_logo_scaled.png)
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#### **`i4`** is an inventory mod for Minetest.
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![A screenshot of Minetest displaying i3’s inventory.](res/screenshot.png)
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This mod features a modern, powerful inventory menu with a good user experience.
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**`i4`** provides a rich [**API**](API.md) for mod developers who want to extend it.
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[i4](https://notabug.org/jadedctrl/i4) is an inventory system for Minetest with a focus on cohesion. It is a fork of [i3](https://github.com/minetest-mods/i3), the “next-generation inventory.” Primary differences to `i3` include an extended [API](API.md), more efficient use of screen-space, and general house-keeping.
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This mod requires **Minetest 5.6+**
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This mod requires Minetest 5.6+, as it uses newer additions to the formspec API.
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#### List of features:
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- Crafting Guide (survival mode only)
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- Progressive Mode¹
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- Quick Crafting
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- 3D Player Model Real-Time Preview
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- Isometric Map Preview
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- Inventory Sorting (+ options: compression, reverse mode, automation, etc.)
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- Item List Compression (**`moreblocks`** is supported)
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- Item Bookmarks
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- Waypoints
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- Bags
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- Home
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**¹** *This mode is a Terraria-like system that shows recipes you can craft from items you ever had in your inventory.
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To enable it: `i4_progressive_mode = true` in `minetest.conf`.*
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## Features
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* Crafting guide
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* Progressive mode
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* Quick-crafting
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* 3D player model real-time preview
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* Isometric map preview
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* Fine-tunable inventory sorting
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* Item list compression (with `moreblocks` support)
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* Item bookmarks
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* Waypoints
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* Bags
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* Home (built-in or minetest_game’s `sethome`)
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#### This mod officially supports the following mods:
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- [**`3d_armor`**](https://content.minetest.net/packages/stu/3d_armor/)
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- [**`skinsdb`**](https://content.minetest.net/packages/bell07/skinsdb/)
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- [**`awards`**](https://content.minetest.net/packages/rubenwardy/awards/)
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#### Recommendations
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### Officially-supported mods
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These mods have menus built-into i4:
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* [**`3d_armor`**](https://content.minetest.net/packages/stu/3d_armor/)
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* [**`skinsdb`**](https://content.minetest.net/packages/bell07/skinsdb/)
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* [**`awards`**](https://content.minetest.net/packages/rubenwardy/awards/)
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## Configuration
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There is currently only one [`minetest.conf`](https://wiki.minetest.net/Minetest.conf) setting used by i4:
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* `i4_progressive_mode = false` — A discovery-based system, where the crafting guide only displays recipes whose components you have held before.
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## Notes
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i4 uses a larger inventory than the usual inventories in Minetest games.
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Thus, most chests will be unadapted to this inventory size.
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The i4 inventory is 9 slots wide by default, such as Minecraft.
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Please report bugs on the [bug tracker](https:///notabug.org/jadedctrl/i4) — I don’t bite!
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### Recommendations
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To use this mod in the best conditions:
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- Use LuaJIT
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- Use the default Freetype font style
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#### Troubleshooting
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If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
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### Troubleshooting
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If the inventory’s font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
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value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
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You can also use the font size slider in the inventory, settings window.
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#### Notes
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`i4` uses a larger inventory than the usual inventories in Minetest games.
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Thus, most chests will be unadapted to this inventory size.
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The `i4` inventory is 9 slots wide by default, such as Minecraft.
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Report bugs on the [**Bug Tracker**](https:///notabug.org/jadedctrl/i4).
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![Preview](res/screenshot.png)
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#### License
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## Source-code
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https://notabug.org/jadedctrl/i4
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Sounds are under the CC0, by Lone_Wolf & MadPanCake.
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Textures are under the CC BY-SA 3.0, by paramat & BlockMen.
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Source code from 2024 onward is under the GNU GPLv3, contributions by Jaidyn Ann (jadedctrl).
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Source code pre-2024 is under the MIT license, by Jean-Patrick Guerrero; contributions by SmallJoker & anonymous.
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See [./LICENSE](LICENSE) for details.
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