Some cleanup

This commit is contained in:
Jean-Patrick Guerrero 2021-01-03 12:12:28 +01:00
parent da41d5bfa7
commit e46c2a64dc

View File

@ -11,7 +11,7 @@ local replacements = {fuel = {}}
local toolrepair local toolrepair
local progressive_mode = core.settings:get_bool "i3_progressive_mode" local progressive_mode = core.settings:get_bool "i3_progressive_mode"
local __3d_armor, __skinsdb local __3darmor, __skinsdb
local http = core.request_http_api() local http = core.request_http_api()
local singleplayer = core.is_singleplayer() local singleplayer = core.is_singleplayer()
@ -1749,16 +1749,16 @@ local function get_inventory_mode(player, fs, data, full_height)
fs(fmt("model", 0.2, 0.2, 4, 5.4, "player_model", fs(fmt("model", 0.2, 0.2, 4, 5.4, "player_model",
props.mesh, concat(props.textures, ","), "0,-150", "false", "0,0")) props.mesh, concat(props.textures, ","), "0,-150", "false", "0,0"))
local extras = __3d_armor or __skinsdb local extras = __3darmor or __skinsdb
local xoffset = extras and 0 or 4.5 local xoffset = extras and 0 or 4.5
local yoffset = extras and 0 or 0.2 local yoffset = extras and 0 or 0.2
if extras then if extras then
local max_val = 30 local max_val = 30
if __3d_armor and __skinsdb then if __3darmor and __skinsdb then
max_val = 50 max_val = 50
elseif __skinsdb and not __3d_armor then elseif __skinsdb and not __3darmor then
max_val = 15 max_val = 15
end end
@ -1790,7 +1790,7 @@ local function get_inventory_mode(player, fs, data, full_height)
local yextra = 5.6 local yextra = 5.6
if __3d_armor then if __3darmor then
fs("style_type[label;font=bold;font_size=+2]", fmt("label", 0, yextra, ES"Armor"), fs("style_type[label;font=bold;font_size=+2]", fmt("label", 0, yextra, ES"Armor"),
"style_type[label;font=normal;font_size=+0]", "style_type[label;font=normal;font_size=+0]",
fmt("box", 0, yextra + 0.3, 5.5, 0.05, "#666"), fmt("box", 0, yextra + 0.3, 5.5, 0.05, "#666"),
@ -1808,7 +1808,7 @@ local function get_inventory_mode(player, fs, data, full_height)
t[#t + 1] = skin.name t[#t + 1] = skin.name
end end
yextra = __3d_armor and (yextra + 3.5) or 5.65 yextra = __3darmor and (yextra + 3.5) or 5.65
fs("style_type[label;font=bold;font_size=+2]") fs("style_type[label;font=bold;font_size=+2]")
fs(fmt("label", 0, yextra, ES"Skins")) fs(fmt("label", 0, yextra, ES"Skins"))
@ -1901,10 +1901,22 @@ core.register_on_player_inventory_action(function(player, action, inv, info)
end) end)
if rawget(_G, "armor") then if rawget(_G, "armor") then
__3d_armor = true __3darmor = true
armor:register_on_update(set_fs) armor:register_on_update(set_fs)
end end
if rawget(_G, "skins") then
__skinsdb = true
on_shutdown(function()
local players = get_players()
for i = 1, #players do
local player = players[i]
save_meta(player, {"skin_id"})
end
end)
end
i3.register_craft_type("digging", { i3.register_craft_type("digging", {
description = ES"Digging", description = ES"Digging",
icon = "i3_steelpick.png", icon = "i3_steelpick.png",
@ -2183,11 +2195,6 @@ on_mods_loaded(function()
if unified_inventory then if unified_inventory then
function unified_inventory.set_inventory_formspec() return end function unified_inventory.set_inventory_formspec() return end
end end
local skins = rawget(_G, "skins")
if skins then
__skinsdb = true
end
end) end)
on_joinplayer(function(player) on_joinplayer(function(player)
@ -2553,16 +2560,10 @@ if progressive_mode then
end end
on_leaveplayer(function(player) on_leaveplayer(function(player)
local name = player:get_player_name() if __skinsdb then
pdata[name] = nil
save_meta(player, {"skin_id"})
end)
on_shutdown(function()
local players = get_players()
for i = 1, #players do
local player = players[i]
save_meta(player, {"skin_id"}) save_meta(player, {"skin_id"})
end end
local name = player:get_player_name()
pdata[name] = nil
end) end)