Hide hearts when damage ain't enabled
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parent
9ab92ba056
commit
e0166288c6
12
init.lua
12
init.lua
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@ -2046,7 +2046,8 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
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local name = player:get_player_name()
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local name = player:get_player_name()
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add_subtitle(fs, "player_name", 0, ctn_len, 22, true, ESC(name))
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add_subtitle(fs, "player_name", 0, ctn_len, 22, true, ESC(name))
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local hp = damage_enabled and (data.hp or player:get_hp()) or 20
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if damage_enabled then
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local hp = data.hp or player:get_hp() or 20
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local half = ceil((hp / 2) % 1)
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local half = ceil((hp / 2) % 1)
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local hearts = (hp / 2) + half
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local hearts = (hp / 2) + half
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local heart_size = 0.35
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local heart_size = 0.35
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@ -2057,12 +2058,13 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
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heart_size, heart_size, PNG.heart_grey)
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heart_size, heart_size, PNG.heart_grey)
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end
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end
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if damage_enabled then
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for i = 1, hearts do
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for i = 1, hearts do
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fs("image", heart_x + ((i - 1) * (heart_size + 0.1)), heart_h,
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fs("image", heart_x + ((i - 1) * (heart_size + 0.1)), heart_h,
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heart_size, heart_size,
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heart_size, heart_size,
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(half == 1 and i == floor(hearts)) and PNG.heart_half or PNG.heart)
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(half == 1 and i == floor(hearts)) and PNG.heart_half or PNG.heart)
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end
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end
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else
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yoffset = yoffset - 0.5
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end
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end
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fs(fmt("list[current_player;craft;%f,%f;3,3;]", 0, yoffset + 1.45))
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fs(fmt("list[current_player;craft;%f,%f;3,3;]", 0, yoffset + 1.45))
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@ -2071,7 +2073,7 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
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fmt("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75))
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fmt("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75))
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fs("image", 4.45, yoffset + 3.75, 1, 1, PNG.trash)
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fs("image", 4.45, yoffset + 3.75, 1, 1, PNG.trash)
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local yextra = 5.5
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local yextra = damage_enabled and 5.5 or 5
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for i, title in ipairs(SUBCAT) do
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for i, title in ipairs(SUBCAT) do
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local btn_name = fmt("btn_%s", title)
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local btn_name = fmt("btn_%s", title)
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@ -2529,7 +2531,7 @@ local function get_inventory_fs(player, data, fs)
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local award_list, award_list_nb
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local award_list, award_list_nb
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local awards_unlocked = 0
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local awards_unlocked = 0
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local max_val = 12
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local max_val = damage_enabled and 12 or 7
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if __3darmor and data.subcat == 2 then
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if __3darmor and data.subcat == 2 then
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if data.scrbar_inv >= max_val then
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if data.scrbar_inv >= max_val then
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@ -2566,7 +2568,7 @@ local function get_inventory_fs(player, data, fs)
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scrollbar[%f,0.2;0.2,%f;vertical;scrbar_inv;%u]
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scrollbar[%f,0.2;0.2,%f;vertical;scrbar_inv;%u]
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scrollbaroptions[arrows=default;thumbsize=0;max=1000]
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scrollbaroptions[arrows=default;thumbsize=0;max=1000]
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]],
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]],
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(max_val * 4) / 15, max_val, 9.8, ctn_hgt, data.scrbar_inv))
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(max_val * 4) / 12, max_val, 9.8, ctn_hgt, data.scrbar_inv))
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fs(fmt("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt))
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fs(fmt("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt))
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