Fix potential crash during sprite creation
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c421c49916
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dcc4068e46
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@ -39,26 +39,31 @@ local function cache_groups(group, groups)
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for _, item in ipairs(items) do
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local def = reg_items[item]
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local tiles = def.tiles or def.tile_images
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local texture = true_str(def.inventory_image) and def.inventory_image --or tiles[1]
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if is_cube(def.drawtype) then
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texture = get_cube(tiles)
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elseif texture then
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texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. "\\^[resize\\:150x150"
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end
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if def then
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local tiles = def.tiles or def.tile_images
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local texture = true_str(def.inventory_image) and def.inventory_image --or tiles[1]
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if texture then
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sprite = sprite .. fmt(":0,%u=%s", c * px, texture)
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c++
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if c == lim then break end
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if is_cube(def.drawtype) then
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texture = get_cube(tiles)
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elseif texture then
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texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. "\\^[resize\\:150x150"
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end
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if texture then
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sprite = sprite .. fmt(":0,%u=%s", c * px, texture)
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c++
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if c == lim then break end
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end
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end
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end
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sprite = sprite:gsub("WxH", px .. "x" .. px * c)
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if c > 1 then
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sprite = sprite:gsub("WxH", px .. "x" .. px * c)
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i3.groups[group].sprite = sprite
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i3.groups[group].count = c
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i3.groups[group].sprite = sprite
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i3.groups[group].count = c
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end
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end
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local function get_item_usages(item, recipe, added)
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