Add an API to add minitabs
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API.md
38
API.md
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@ -309,6 +309,44 @@ A map of all compressed item groups, indexed by stereotypes.
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---
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---
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### Minitabs
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Allow to add a minitab on the right panel to sort your item list.
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#### `i3.new_minitab(name, def)`
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Add a new minitab (limited to 6).
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- `name` is the tab name.
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- `def` is the definition table.
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Example:
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```Lua
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i3.new_minitab("Test", {
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access = function(player, data)
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-- Whether a player can access this tab or not. Optional.
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return player:get_player_name() == "singleplayer"
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end,
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sorter = function(item, data)
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-- Whether a specific item is shown in the list or not.
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return item:find"wood"
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end
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})
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```
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- `player` is an `ObjectRef` to the user.
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- `data` are the user data.
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- `item` is an item name string.
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#### `i3.minimap`
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A list of registered minitabs.
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---
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### Waypoints
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### Waypoints
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`i3` allows you to manage the waypoints of a specific player.
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`i3` allows you to manage the waypoints of a specific player.
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1
init.lua
1
init.lua
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@ -101,6 +101,7 @@ i3 = {
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groups = {},
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groups = {},
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plants = {},
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plants = {},
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modules = {},
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modules = {},
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minitabs = {},
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craft_types = {},
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craft_types = {},
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recipe_filters = {},
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recipe_filters = {},
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12
src/api.lua
12
src/api.lua
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@ -430,3 +430,15 @@ function i3.get_waypoints(player_name)
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return data.waypoints
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return data.waypoints
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end
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end
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function i3.new_minitab(name, def)
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if #i3.minitabs == 6 then
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return err "i3.new_minitab: limit reached (6)"
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elseif not true_str(name) then
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return err "i3.new_minitab: minitab name missing"
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elseif not true_table(def) then
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return err "i3.new_minitab: definition missing"
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end
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insert(i3.minitabs, {name = name, def = def})
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end
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@ -361,11 +361,15 @@ local function sort_by_category(data)
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for i = 1, #items do
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for i = 1, #items do
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local item = items[i]
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local item = items[i]
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local to_add = true
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local to_add = true
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local top_tap = i3.minitabs[data.itab - 3]
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local custom_sorter = top_tap and top_tap.def.sorter
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if data.itab == 2 then
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if data.itab == 2 then
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to_add = core.registered_nodes[item]
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to_add = core.registered_nodes[item]
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elseif data.itab == 3 then
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elseif data.itab == 3 then
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to_add = core.registered_craftitems[item] or core.registered_tools[item]
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to_add = core.registered_craftitems[item] or core.registered_tools[item]
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elseif custom_sorter then
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to_add = custom_sorter(item, data)
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end
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end
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if to_add then
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if to_add then
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37
src/gui.lua
37
src/gui.lua
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@ -1452,22 +1452,37 @@ local function get_header_items_fs(fs, data)
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end
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end
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end
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end
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local function get_minitabs(fs, data, full_height)
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local function get_minitabs(fs, data, player, full_height)
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local _tabs = {"All", "Nodes", "Items"}
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local minitabs = {"All", "Nodes", "Items"}
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local tab_len, tab_hgh = 1.8, 0.5
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for i, title in ipairs(_tabs) do
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for i, v in ipairs(i3.minitabs) do
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local selected = i == data.itab
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local access = v.def.access
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if access == nil or access(player, data) then
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minitabs[i + 3] = v.name
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end
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end
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local tab_len, tab_hgh, i = 1.8, 0.5, 0
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for id, title in pairs(minitabs) do
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i++
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local X = i > 3 and i - 3 or i
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local selected = id == data.itab
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local hover_texture = selected and PNG.tab_small_hover or PNG.tab_small
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local hover_texture = selected and PNG.tab_small_hover or PNG.tab_small
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local top = i > 3
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local flip = top and "^[transformFY" or ""
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fs([[ style_type[image_button;bgimg=%s;bgimg_hovered=%s;
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fs([[ style_type[image_button;bgimg=%s%s;bgimg_hovered=%s%s;
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bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]], hover_texture, PNG.tab_small_hover)
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bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]],
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hover_texture, flip, PNG.tab_small_hover, flip)
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fs([[ style_type[image_button;noclip=true;font=bold;font_size=16;
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fs([[ style_type[image_button;noclip=true;font=bold;font_size=16;
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textcolor=%s;content_offset=0;sound=i3_tab] ]], selected and "#fff" or "#bbb")
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textcolor=%s;content_offset=0;sound=i3_tab] ]], selected and "#fff" or "#bbb")
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fs"style_type[image_button:hovered;textcolor=#fff]"
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fs"style_type[image_button:hovered;textcolor=#fff]"
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image_button((data.inv_width - 0.65) + (i * (tab_len + 0.1)),
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full_height, tab_len, tab_hgh, "", fmt("itab_%u", i), title)
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image_button((data.inv_width - 0.65) + (X * (tab_len + 0.1)),
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top and -tab_hgh or full_height, tab_len, tab_hgh, "", fmt("itab_%u", id), title)
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end
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end
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end
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end
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@ -1515,7 +1530,7 @@ local function get_items_fs(fs, data, player, full_height)
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local item_btn = fmt("item_image_button", X, Y, size, size, name, item, "")
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local item_btn = fmt("item_image_button", X, Y, size, size, name, item, "")
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if recipe_filter_set() then
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if recipe_filter_set() and data.itab <= 3 then
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if data.items_progress[item] then
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if data.items_progress[item] then
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insert(fs, item_btn)
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insert(fs, item_btn)
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else
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else
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@ -1706,7 +1721,7 @@ local function make_fs(player, data)
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get_items_fs(fs, data, player, full_height)
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get_items_fs(fs, data, player, full_height)
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if not data.hide_tabs then
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if not data.hide_tabs then
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get_minitabs(fs, data, full_height)
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get_minitabs(fs, data, player, full_height)
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end
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end
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end
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end
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@ -6,6 +6,12 @@ IMPORT("reg_items", "reg_nodes")
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IMPORT("fmt", "search", "table_merge", "array_diff")
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IMPORT("fmt", "search", "table_merge", "array_diff")
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IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
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IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
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i3.new_minitab("Unlocked", {
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sorter = function(item, data)
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return data.items_progress[item]
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end
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})
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local function get_filtered_items(player, data)
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local function get_filtered_items(player, data)
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local items, known = {}, 0
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local items, known = {}, 0
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