More UI enhancements
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7402e47e77
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34
init.lua
34
init.lua
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@ -76,7 +76,7 @@ local IPP = ROWS * LINES
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local MAX_FAVS = 6
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local ITEM_BTN_SIZE = 1.1
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local INV_SIZE = 8*4
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local INV_SIZE = 35
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-- Progressive mode
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local POLL_FREQ = 0.25
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@ -87,9 +87,9 @@ local MIN_FORMSPEC_VERSION = 4
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local META_SAVES = {"bag_size", "skin_id"}
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local BAG_SIZES = {
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small = INV_SIZE + 6,
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medium = INV_SIZE + 12,
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large = INV_SIZE + 24,
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small = INV_SIZE + 3,
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medium = INV_SIZE + 9,
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large = INV_SIZE + 21,
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}
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local PNG = {
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@ -2163,17 +2163,17 @@ local function panel_fields(player, data, fields)
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end
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local function get_inv_slots(data, fs)
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local inv_x, inv_y = 0.234, 6.35
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local inv_x, inv_y = 0.58334, 6.5
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local bag = data.bag_size
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for i = 0, 7 do
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fs(fmt("image", i + inv_x + (i * 0.25), inv_y, 1, 1, "i3_hb_bg.png"))
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fs(fmt("image", i + inv_x + (i * 0.15), inv_y, 1, 1, "i3_hb_bg.png"))
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end
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fs("style_type[list;size=1;spacing=0.25]")
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fs("style_type[list;size=1;spacing=0.15]")
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fs(fmt("list[current_player;main;%f,%f;8,1;]", inv_x, inv_y))
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local width, size, spacing_x, spacing_y = 8, 1, 0.25, 0.15
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local width, size, spacing_x, spacing_y = 9, 0.96, 0.15, 0.15
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if bag then
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if bag == "small" then
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@ -2187,7 +2187,7 @@ local function get_inv_slots(data, fs)
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fs(fmt("style_type[list;size=%f,%f;spacing=%f,%f]", size, size, spacing_x, spacing_y))
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fs(fmt("list[current_player;main;%f,%f;%u,%u;8]", inv_x, inv_y + 1.25,
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fs(fmt("list[current_player;main;%f,%f;%u,%u;8]", 0.234, inv_y + 1.25,
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width, (bag and BAG_SIZES[data.bag_size] or INV_SIZE) / width))
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fs("style_type[list;size=1;spacing=0.15]")
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@ -2205,7 +2205,7 @@ local function get_inventory_fs(player, data, fs)
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local anim = player:get_local_animation()
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--fs("style[player_model;bgcolor=black]")
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fs(fmt("model", (__3darmor or __skinsdb) and 0.2 or 0, 0.2, 4, 5.7, "player_model",
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fs(fmt("model", (__3darmor or __skinsdb) and 0.2 or -0.2, 0.2, 4, 5.85, "player_model",
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props.mesh, concat(props.textures, ","), "0,-150", "false", "false",
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fmt("%u,%u", anim.x, anim.y)))
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else
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@ -2213,9 +2213,6 @@ local function get_inventory_fs(player, data, fs)
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fs(fmt("image", 0.7, 0.2, size, size * props.visual_size.y, props.textures[1]))
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end
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local ctn_len = 5.6
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local xoffset, yoffset = 0, 0
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local award_list, award_list_nb
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local awards_unlocked = 0
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@ -2241,17 +2238,20 @@ local function get_inventory_fs(player, data, fs)
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end
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end
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max_val = max_val + (award_list_nb * 13.15)
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max_val = max_val + (award_list_nb * 13.13)
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end
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local ctn_len, ctn_hgt = 5.6, 5.85
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local xoffset, yoffset = 0, 0
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fs(fmt([[
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scrollbaroptions[arrows=hide;thumbsize=%u;max=%u]
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scrollbar[%f,0.2;0.3,5.7;vertical;scrbar_inv;%u]
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scrollbar[%f,0.2;0.3,%f;vertical;scrbar_inv;%u]
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scrollbaroptions[arrows=default;thumbsize=0;max=1000]
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]],
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(max_val * 3) / 15, max_val, 9.69, data.scrbar_inv or 0))
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(max_val * 3) / 15, max_val, 9.69, ctn_hgt, data.scrbar_inv or 0))
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fs(fmt("scroll_container[3.9,0.2;%f,5.7;scrbar_inv;vertical]", ctn_len))
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fs(fmt("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt))
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get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, award_list, awards_unlocked,
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award_list_nb)
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