diff --git a/init.lua b/init.lua index 30f1046..d5f1c51 100644 --- a/init.lua +++ b/init.lua @@ -2215,8 +2215,10 @@ local function get_inventory_fs(player, data, fs) if props.mesh ~= "" then local anim = player:get_local_animation() --fs("style[player_model;bgcolor=black]") + local armor_skin = __3darmor or __skinsdb - fs(fmt("model", (__3darmor or __skinsdb) and 0.2 or -0.2, 0.2, 4, ctn_hgt, "player_model", + fs(fmt("model", 0.2, 0.2, armor_skin and 4 or 3.4, armor_skin and ctn_hgt or 5.8, + "player_model", props.mesh, concat(props.textures, ","), "0,-150", "false", "false", fmt("%u,%u", anim.x, anim.y))) else