Add debug_mode setting + cleanup

This commit is contained in:
Jean-Patrick Guerrero 2022-01-02 14:30:03 +01:00
parent d8e17687e1
commit b48c7862dc
4 changed files with 37 additions and 38 deletions

View File

@ -20,6 +20,7 @@ end
i3 = { i3 = {
settings = { settings = {
debug_mode = false,
max_favs = 6, max_favs = 6,
min_fs_version = 4, min_fs_version = 4,
item_btn_size = 1.1, item_btn_size = 1.1,
@ -66,13 +67,6 @@ i3 = {
model_alias = lf"/src/model_aliases.lua", model_alias = lf"/src/model_aliases.lua",
progressive = lf"/src/progressive.lua", progressive = lf"/src/progressive.lua",
styles = lf"/src/styles.lua", styles = lf"/src/styles.lua",
tests = {
tabs = lf"/tests/test_tabs.lua",
operators = lf"/tests/test_operators.lua",
compression = lf"/tests/test_compression.lua",
custom_recipes = lf"/tests/test_custom_recipes.lua",
}
}, },
-- Caches -- Caches
@ -121,10 +115,9 @@ local function get_formspec_version(info)
end end
local function outdated(name) local function outdated(name)
local fs = ("size[6.3,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]"):format( core.show_formspec(name, "i3_outdated",
"Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game.") ("size[6.5,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]"):format(
"Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game."))
core.show_formspec(name, "i3_outdated", fs)
end end
if rawget(_G, "armor") then if rawget(_G, "armor") then
@ -254,7 +247,9 @@ if i3.settings.progressive_mode then
i3.files.progressive() i3.files.progressive()
end end
--i3.files.tests.tabs() if i3.settings.debug_mode then
--i3.files.tests.operators() lf("/tests/test_tabs.lua")()
--i3.files.tests.compression() lf("/tests/test_operators.lua")()
--i3.files.tests.custom_recipes() lf("/tests/test_compression.lua")()
lf("/tests/test_custom_recipes.lua")()
end

View File

@ -229,6 +229,9 @@ i3.new_tab("inventory", {
}) })
data.scrbar_inv += 1000 data.scrbar_inv += 1000
elseif fields.hide_debug_grid then
data.hide_debug_grid = not data.hide_debug_grid
end end
return set_fs(player) return set_fs(player)
@ -376,13 +379,12 @@ local function rcp_fields(player, data, fields)
data.scrbar_usg = 1 data.scrbar_usg = 1
elseif fields.fav then elseif fields.fav then
local fav, i = is_fav(data.favs, data.query_item) local fav = is_fav(data)
local total = #data.favs
if total < i3.settings.max_favs and not fav then if #data.favs < i3.settings.max_favs and not fav then
data.favs[total + 1] = data.query_item insert(data.favs, data.query_item)
elseif fav then elseif fav then
remove(data.favs, i) remove(data.favs, fav)
end end
elseif fields.export_rcp or fields.export_usg then elseif fields.export_rcp or fields.export_usg then
@ -423,7 +425,8 @@ core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name() local name = player:get_player_name()
if formname == "i3_outdated" then if formname == "i3_outdated" then
return false, core.kick_player(name, S"Come back when your client is up-to-date.") return false, core.kick_player(name,
S"Come back when your Minetest client is up-to-date (www.minetest.net).")
elseif formname ~= "" then elseif formname ~= "" then
return false return false
end end

View File

@ -289,17 +289,12 @@ local function compressible(item, data)
return compression_active(data) and i3.compress_groups[item] return compression_active(data) and i3.compress_groups[item]
end end
local function is_fav(favs, query_item) local function is_fav(data)
local fav, i for i = 1, #data.favs do
for j = 1, #favs do if data.favs[i] == data.query_item then
if favs[j] == query_item then return i
fav = true
i = j
break
end end
end end
return fav, i
end end
local function sort_by_category(data) local function sort_by_category(data)

View File

@ -7,9 +7,9 @@ local PNG, styles, fs_elements, colors = i3.files.styles()
local sprintf = string.format local sprintf = string.format
local VoxelArea, VoxelManip = VoxelArea, VoxelManip local VoxelArea, VoxelManip = VoxelArea, VoxelManip
IMPORT("clr", "ESC", "check_privs")
IMPORT("find", "match", "sub", "upper") IMPORT("find", "match", "sub", "upper")
IMPORT("vec_new", "vec_sub", "vec_round") IMPORT("vec_new", "vec_sub", "vec_round")
IMPORT("clr", "ESC", "msg", "check_privs")
IMPORT("min", "max", "floor", "ceil", "round") IMPORT("min", "max", "floor", "ceil", "round")
IMPORT("reg_items", "reg_tools", "reg_entities") IMPORT("reg_items", "reg_tools", "reg_entities")
IMPORT("get_bag_description", "get_detached_inv") IMPORT("get_bag_description", "get_detached_inv")
@ -1114,7 +1114,7 @@ local function get_model_fs(fs, data, def, model_alias)
end end
local function get_header(fs, data) local function get_header(fs, data)
local fav = is_fav(data.favs, data.query_item) local fav = is_fav(data)
local nfavs = #data.favs local nfavs = #data.favs
local max_favs = i3.settings.max_favs local max_favs = i3.settings.max_favs
local star_x, star_y, size = data.inv_width + 0.3, data.yoffset + 0.2, 0.4 local star_x, star_y, size = data.inv_width + 0.3, data.yoffset + 0.2, 0.4
@ -1433,6 +1433,10 @@ local function get_tabs_fs(fs, player, data, full_height)
end end
local function get_debug_grid(data, fs, full_height) local function get_debug_grid(data, fs, full_height)
fs"style[hide_debug_grid;noclip=true]"
fs("button", -2, full_height - 1, 2, 1, "hide_debug_grid", "Toggle grid")
if data.hide_debug_grid then return end
fs("style_type[label;font_size=8;noclip=true]") fs("style_type[label;font_size=8;noclip=true]")
local spacing, i = 0.2, 1 local spacing, i = 0.2, 1
@ -1456,7 +1460,7 @@ local function get_debug_grid(data, fs, full_height)
end end
local function make_fs(player, data) local function make_fs(player, data)
--local start = os.clock() local start = i3.settings.debug_mode and os.clock() or nil
local fs = setmetatable({}, { local fs = setmetatable({}, {
__call = function(t, ...) __call = function(t, ...)
@ -1474,13 +1478,13 @@ local function make_fs(player, data)
data.inv_width = 10.23 data.inv_width = 10.23
local full_height = 12 local full_height = 12
local tab = i3.tabs[data.tab]
fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]", fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]",
i3.settings.min_fs_version, data.inv_width + 8, full_height), styles) i3.settings.min_fs_version, data.inv_width + 8, full_height), styles)
fs("bg9", 0, 0, data.inv_width, full_height, PNG.bg_full, 10) fs("bg9", 0, 0, data.inv_width, full_height, PNG.bg_full, 10)
local tab = i3.tabs[data.tab]
if tab then if tab then
tab.formspec(player, data, fs) tab.formspec(player, data, fs)
end end
@ -1495,9 +1499,11 @@ local function make_fs(player, data)
get_tabs_fs(fs, player, data, full_height) get_tabs_fs(fs, player, data, full_height)
end end
--get_debug_grid(data, fs, full_height) if i3.settings.debug_mode then
--print("make_fs()", fmt("%.2f ms", (os.clock() - start) * 1000)) get_debug_grid(data, fs, full_height)
--print("#fs elements", #fs) msg(data.player_name, fmt("make_fs(): %.2f ms", (os.clock() - start) * 1000))
msg(data.player_name, fmt("#fs elements: %u", #fs))
end
return concat(fs) return concat(fs)
end end