From b460ad58abaa6bf9e85058a96497c904dd638fd3 Mon Sep 17 00:00:00 2001 From: Jean-Patrick Guerrero Date: Sat, 2 Jan 2021 21:15:18 +0100 Subject: [PATCH] Add support for skinsdb --- .luacheckrc | 1 + README.md | 2 +- init.lua | 130 +++++++++++++++++++++++++++++++++++++--------------- mod.conf | 2 +- 4 files changed, 96 insertions(+), 39 deletions(-) diff --git a/.luacheckrc b/.luacheckrc index 04cef09..50d3197 100644 --- a/.luacheckrc +++ b/.luacheckrc @@ -5,6 +5,7 @@ read_globals = { "minetest", "default", "armor", + "skins", "vector", "string", "table", diff --git a/README.md b/README.md index 5b921b4..4daee0a 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ To enable it: `i3_progressive_mode = true` in `minetest.conf`. For developers, **`i3`** also has a [modding API](https://github.com/minetest-mods/i3/blob/master/API.md). -This mod also supports [`3d_armor`](https://github.com/minetest-mods/3d_armor) for a nice player model preview. +This mod supports [`3d_armor`](https://github.com/minetest-mods/3d_armor) and [`skinsdb`](https://github.com/minetest-mods/skinsdb). Love this mod? Donations are appreciated: https://www.paypal.me/jpg84240 diff --git a/init.lua b/init.lua index 4c941da..9c13ad8 100644 --- a/init.lua +++ b/init.lua @@ -11,7 +11,7 @@ local replacements = {fuel = {}} local toolrepair local progressive_mode = core.settings:get_bool "i3_progressive_mode" -local __3d_armor +local __3d_armor, __skinsdb local http = core.request_http_api() local singleplayer = core.is_singleplayer() @@ -409,6 +409,16 @@ local function table_replace(t, val, new) end end +local function save_meta(player, entries) + local meta = player:get_meta() + local name = player:get_player_name() + local data = pdata[name] + + for _, entry in ipairs(entries) do + meta:set_string(entry, slz(data[entry])) + end +end + local craft_types = {} function i3.register_craft_type(name, def) @@ -1725,18 +1735,35 @@ end local function get_inventory_mode(player, fs, data, full_height) fs(fmt("bg9", 0, 0, data.xoffset, full_height, PNG.bg_full, 10)) - local player_props = player:get_properties() + for i = 0, 7 do + fs(fmt("image", i + 0.23 + (i * 0.25), 6.1, 1, 1, "i3_hb_bg.png")) + end + + fs("listring[current_player;main]", + "list[current_player;main;0.23,6.1;8,1;]", + "list[current_player;main;0.23,7.4;8,3;8]") + + local props = player:get_properties() local name = player:get_player_name() fs(fmt("model", 0.2, 0.2, 4, 5.4, "player_model", - player_props.mesh, concat(player_props.textures, ","), "0,-150", "false", "0,0")) + props.mesh, concat(props.textures, ","), "0,-150", "false", "0,0")) - local xoffset = __3d_armor and 0 or 4.5 - local yoffset = __3d_armor and 0 or 0.2 + local extras = __3d_armor or __skinsdb + local xoffset = extras and 0 or 4.5 + local yoffset = extras and 0 or 0.2 - if __3d_armor then - fs(sprintf("scrollbaroptions[max=30]scrollbar[-1,0;0.3,3;vertical;scrbar_inv;%u]", - data.scrbar_inv or 0)) + if extras then + local max_val = 30 + + if __3d_armor and __skinsdb then + max_val = 50 + elseif __skinsdb and not __3d_armor then + max_val = 15 + end + + fs(sprintf("scrollbaroptions[max=%u]scrollbar[-1,0;0.3,4;vertical;scrbar_inv;%u]", + max_val, data.scrbar_inv or 0)) fs("scroll_container[4.5,0.2;5.5,5.5;scrbar_inv;vertical]") end @@ -1761,26 +1788,41 @@ local function get_inventory_mode(player, fs, data, full_height) sprintf("list[detached:i3_trash;main;%f,%f;1,1;]", xoffset + 4.45, yoffset + 3.95), fmt("image", xoffset + 4.45, yoffset + 3.95, 1, 1, PNG.trash)) + local yextra = 5.6 + if __3d_armor then - fs("style_type[label;font=bold;font_size=+2]", fmt("label", 0, 5.6, ES"Armor"), + fs("style_type[label;font=bold;font_size=+2]", fmt("label", 0, yextra, ES"Armor"), "style_type[label;font=normal;font_size=+0]", - fmt("box", 0, 5.9, 5.5, 0.05, "#666"), - sprintf("list[detached:%s_armor;armor;0,6.2;3,2;]", name)) + fmt("box", 0, yextra + 0.3, 5.5, 0.05, "#666"), + sprintf("list[detached:%s_armor;armor;0,%f;3,2;]", name, yextra + 0.6)) - fs(fmt("label", 3.75, 7.15, sprintf("%s: %s", ES"Level", armor.def[name].level)), - fmt("label", 3.75, 7.55, sprintf("%s: %s", ES"Heal", armor.def[name].heal))) + fs(fmt("label", 3.75, yextra + 1.55, sprintf("%s: %s", ES"Level", armor.def[name].level)), + fmt("label", 3.75, yextra + 1.95, sprintf("%s: %s", ES"Heal", armor.def[name].heal))) + end + if __skinsdb then + local _skins = skins.get_skinlist_for_player(name) + local t = {} + + for _, skin in ipairs(_skins) do + t[#t + 1] = skin.name + end + + yextra = __3d_armor and (yextra + 3.45) or 5.65 + + fs("style_type[label;font=bold;font_size=+2]") + fs(fmt("label", 0, yextra, ES"Skins")) + fs("style_type[label;font=normal;font_size=+0]") + fs(fmt("box", 0, yextra + 0.35, 5.5, 0.05, "#666")) + + fs(sprintf("dropdown[0,%f;3.55,0.6;skins;%s;%u;true]", + yextra + 0.55, concat(t, ","), data.skin_id or 1)) + end + + if extras then fs("scroll_container_end[]") end - for i = 0, 7 do - fs(fmt("image", i + 0.23 + (i * 0.25), 6.1, 1, 1, "i3_hb_bg.png")) - end - - fs("listring[current_player;main]", - "list[current_player;main;0.23,6.1;8,1;]", - "list[current_player;main;0.23,7.4;8,3;8]") - local i = 0 local btn = { trash = ES"Trash all items", @@ -2076,6 +2118,7 @@ end local function init_data(player, name) local info = get_player_info(name) + local meta = player:get_meta() pdata[name] = { filter = "", @@ -2089,9 +2132,10 @@ local function init_data(player, name) fs_version = get_formspec_version(info), } - after(0, function() - local data = pdata[name] + local data = pdata[name] + data.skin_id = tonum(dslz(meta:get_string "skin_id") or 1) + after(0, function() if data.fs_version < MIN_FORMSPEC_VERSION then return outdated(name) end @@ -2139,6 +2183,11 @@ on_mods_loaded(function() if unified_inventory then function unified_inventory.set_inventory_formspec() return end end + + local skins = rawget(_G, "skins") + if skins then + __skinsdb = true + end end) on_joinplayer(function(player) @@ -2157,6 +2206,12 @@ on_receive_fields(function(player, formname, _f) local data = pdata[name] local sb_rcp, sb_usg, sb_inv = _f.scrbar_rcp, _f.scrbar_usg, _f.scrbar_inv + if _f.skins and data.skin_id ~= tonum(_f.skins) then + data.skin_id = tonum(_f.skins) + local _skins = skins.get_skinlist_for_player(name) + skins.set_player_skin(player, _skins[data.skin_id]) + end + if _f.cancel then reset_data(data) @@ -2237,7 +2292,7 @@ on_receive_fields(function(player, formname, _f) sort_itemlist(player, _f.sort_az) elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then - data.scrbar_inv = tonumber(match(sb_inv, "%d+")) + data.scrbar_inv = tonum(match(sb_inv, "%d+")) return true elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then @@ -2484,24 +2539,15 @@ if progressive_mode then local to_save = {"inv_items", "known_recipes"} - local function save_meta(player) - local meta = player:get_meta() - local name = player:get_player_name() - local data = pdata[name] - - for i = 1, #to_save do - local meta_name = to_save[i] - meta:set_string(meta_name, slz(data[meta_name])) - end - end - - on_leaveplayer(save_meta) + on_leaveplayer(function(player) + save_meta(player, to_save) + end) on_shutdown(function() local players = get_players() for i = 1, #players do local player = players[i] - save_meta(player) + save_meta(player, to_save) end end) end @@ -2509,4 +2555,14 @@ end on_leaveplayer(function(player) local name = player:get_player_name() pdata[name] = nil + + save_meta(player, {"skin_id"}) +end) + +on_shutdown(function() + local players = get_players() + for i = 1, #players do + local player = players[i] + save_meta(player, {"skin_id"}) + end end) diff --git a/mod.conf b/mod.conf index 9885f60..0bf68dc 100644 --- a/mod.conf +++ b/mod.conf @@ -1,3 +1,3 @@ name = i3 description = Tiling inventory for Minetest -optional_depends = 3d_armor +optional_depends = 3d_armor, skinsdb