Move stuff to HUD
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parent
54ba95ac80
commit
b3f1cf255d
19
init.lua
19
init.lua
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@ -78,13 +78,12 @@ i3.files.callbacks()
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local storage = core.get_mod_storage()
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local slz, dslz, copy = i3.get("slz", "dslz", "copy")
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local str_to_pos, add_hud_waypoint = i3.get("str_to_pos", "add_hud_waypoint")
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local set_fs = i3.set_fs
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i3.data = dslz(storage:get_string"data") or {}
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local init_bags = i3.files.bags()
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local init_inventories = i3.files.detached()
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local init_detached = i3.files.detached()
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local fill_caches = i3.files.caches()
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local init_hud = i3.files.hud()
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@ -175,19 +174,6 @@ local function init_data(player, info)
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core.after(0, set_fs, player)
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end
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local function init_waypoints(player)
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local name = player:get_player_name()
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local data = i3.data[name]
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data.waypoints = data.waypoints or {}
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for _, v in ipairs(data.waypoints) do
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if not v.hide then
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local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color)
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v.id = id
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end
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end
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end
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local function save_data(player_name)
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local _data = copy(i3.data)
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@ -221,8 +207,7 @@ core.register_on_joinplayer(function(player)
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init_data(player, info)
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init_bags(player)
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init_inventories(player)
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init_waypoints(player)
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init_detached(player)
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init_hud(player)
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end)
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@ -20,7 +20,7 @@ local trash = create_inventory("i3_trash", {
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trash:set_size("main", 1)
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local function init_inventories(player)
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local function init_detached(player)
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local name = player:get_player_name()
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local output_rcp = create_inventory(fmt("i3_output_rcp_%s", name), {}, name)
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@ -30,4 +30,4 @@ local function init_inventories(player)
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output_usg:set_size("main", 1)
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end
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return init_inventories
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return init_detached
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21
src/hud.lua
21
src/hud.lua
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@ -1,4 +1,5 @@
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local get_player_by_name = i3.get("get_player_by_name")
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local get_player_by_name, str_to_pos, add_hud_waypoint =
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i3.get("get_player_by_name", "str_to_pos", "add_hud_waypoint")
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local function init_hud(player)
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local name = player:get_player_name()
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@ -98,4 +99,20 @@ core.register_globalstep(function()
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end
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end)
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return init_hud
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local function init_waypoints(player)
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local name = player:get_player_name()
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local data = i3.data[name]
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data.waypoints = data.waypoints or {}
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for _, v in ipairs(data.waypoints) do
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if not v.hide then
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local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color)
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v.id = id
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end
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end
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end
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return function(player)
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init_hud(player)
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init_waypoints(player)
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end
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