Add Item Compression
This commit is contained in:
parent
c5dd2be569
commit
b1fff8617b
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@ -18,6 +18,7 @@ This mod requires **Minetest 5.4+**
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- Inventory Sorting (alphabetical + item stack compression)
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- Inventory Sorting (alphabetical + item stack compression)
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- Item Bookmarks
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- Item Bookmarks
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- Waypoints
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- Waypoints
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- Item List Compression
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**¹** *This mode is a Terraria-like system that shows recipes you can craft from items you ever had in your inventory.
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**¹** *This mode is a Terraria-like system that shows recipes you can craft from items you ever had in your inventory.
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To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
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To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
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@ -0,0 +1,191 @@
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local fmt, insert = string.format, table.insert
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local wood_types = {
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"acacia_wood", "aspen_wood", "junglewood", "pine_wood",
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}
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local material_tools = {
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"bronze", "diamond", "mese", "stone", "wood",
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}
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local material_stairs = {
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"acacia_wood", "aspen_wood", "brick", "bronzeblock", "cobble", "copperblock",
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"desert_cobble", "desert_sandstone", "desert_sandstone_block", "desert_sandstone_brick",
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"desert_stone", "desert_stone_block", "desert_stonebrick",
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"glass", "goldblock", "ice", "junglewood", "mossycobble", "obsidian",
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"obsidian_block", "obsidian_glass", "obsidianbrick", "pine_wood",
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"sandstone", "sandstone_block", "sandstonebrick",
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"silver_sandstone", "silver_sandstone_block", "silver_sandstone_brick",
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"snowblock", "steelblock", "stone", "stone_block", "stonebrick",
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"straw", "tinblock",
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}
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local colors = {
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"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green",
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"grey", "magenta", "orange", "pink", "red", "violet", "yellow",
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}
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local to_compress = {
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["bucket:bucket_empty"] = {
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replace = "empty",
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by = {"lava", "river_water", "water"}
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},
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["default:wood"] = {
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replace = "wood",
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by = wood_types,
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},
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["default:sapling"] = {
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replace = "sapling",
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by = {
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"acacia_bush_sapling",
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"acacia_sapling",
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"aspen_sapling",
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"blueberry_bush_sapling",
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"bush_sapling",
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"emergent_jungle_sapling",
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"junglesapling",
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"pine_bush_sapling",
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"pine_sapling"
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}
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},
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["default:gold_lump"] = {
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replace = "gold",
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by = {"clay", "coal", "copper", "iron", "tin"}
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},
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["default:leaves"] = {
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replace = "leaves",
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by = {
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"acacia_bush_leaves",
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"acacia_leaves",
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"aspen_leaves",
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"blueberry_bush_leaves",
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"blueberry_bush_leaves_with_berries",
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"bush_leaves",
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"jungleleaves",
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},
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},
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["default:stone_with_diamond"] = {
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replace = "diamond",
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by = {"coal", "copper", "gold", "iron", "mese", "tin"},
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},
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["default:fence_wood"] = {
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replace = "wood",
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by = wood_types,
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},
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["default:fence_rail_wood"] = {
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replace = "wood",
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by = wood_types,
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},
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["default:mese_post_light"] = {
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replace = "mese_post_light",
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by = {
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"mese_post_light_acacia",
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"mese_post_light_aspen_wood",
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"mese_post_light_junglewood",
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"mese_post_light_pine_wood",
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}
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},
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["doors:gate_wood_closed"] = {
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replace = "wood",
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by = wood_types,
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},
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["doors:door_wood"] = {
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replace = "wood",
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by = {"glass", "obsidian_glass", "steel"}
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},
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["flowers:geranium"] = {
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replace = "geranium",
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by = {
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"chrysanthemum_green",
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"dandelion_white",
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"dandelion_yellow",
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"rose",
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"tulip",
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"tulip_black",
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"viola",
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}
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},
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["wool:white"] = {
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replace = "white",
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by = colors
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},
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["dye:white"] = {
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replace = "white",
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by = colors
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},
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["default:axe_steel"] = {
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replace = "steel",
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by = material_tools
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},
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["default:pick_steel"] = {
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replace = "steel",
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by = material_tools
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},
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["default:shovel_steel"] = {
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replace = "steel",
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by = material_tools
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},
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["default:sword_steel"] = {
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replace = "steel",
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by = material_tools
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},
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["stairs:slab_wood"] = {
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replace = "wood",
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by = material_stairs
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},
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["stairs:stair_wood"] = {
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replace = "wood",
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by = material_stairs
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},
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["stairs:stair_inner_wood"] = {
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replace = "wood",
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by = material_stairs
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},
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["stairs:stair_outer_wood"] = {
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replace = "wood",
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by = material_stairs
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},
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}
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local compressed = {}
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for k, v in pairs(to_compress) do
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compressed[k] = compressed[k] or {}
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for _, str in ipairs(v.by) do
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local a, b = k:match("(.*):(.*)")
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local it = fmt("%s:%s", a, b:gsub(v.replace, str))
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insert(compressed[k], it)
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end
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end
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local _compressed = {}
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for _, v in pairs(compressed) do
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for _, v2 in ipairs(v) do
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_compressed[v2] = true
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end
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end
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return compressed, _compressed
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176
init.lua
176
init.lua
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@ -1,5 +1,6 @@
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i3 = {}
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i3 = {}
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local modpath = minetest.get_modpath "i3"
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local storage = core.get_mod_storage()
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local storage = core.get_mod_storage()
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local slz, dslz = core.serialize, core.deserialize
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local slz, dslz = core.serialize, core.deserialize
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local pdata = dslz(storage:get_string "pdata") or {}
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local pdata = dslz(storage:get_string "pdata") or {}
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@ -14,8 +15,10 @@ local replacements = {fuel = {}}
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local toolrepair
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local toolrepair
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local tabs = {}
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local tabs = {}
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local compress_groups, compressed = loadfile(modpath .. "/compress.lua")()
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local progressive_mode = core.settings:get_bool "i3_progressive_mode"
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local progressive_mode = core.settings:get_bool "i3_progressive_mode"
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local item_compression = core.settings:get_bool "i3_item_compression"
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local damage_enabled = core.settings:get_bool "enable_damage"
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local damage_enabled = core.settings:get_bool "enable_damage"
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local __3darmor, __skinsdb, __awards
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local __3darmor, __skinsdb, __awards
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@ -25,6 +28,10 @@ local __unified_inventory, old_unified_inventory_fn
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local http = core.request_http_api()
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local http = core.request_http_api()
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local singleplayer = core.is_singleplayer()
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local singleplayer = core.is_singleplayer()
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local log = core.log
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local after = core.after
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local clr = core.colorize
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local reg_items = core.registered_items
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local reg_items = core.registered_items
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local reg_nodes = core.registered_nodes
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local reg_nodes = core.registered_nodes
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local reg_craftitems = core.registered_craftitems
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local reg_craftitems = core.registered_craftitems
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@ -32,29 +39,9 @@ local reg_tools = core.registered_tools
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local reg_entities = core.registered_entities
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local reg_entities = core.registered_entities
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local reg_aliases = core.registered_aliases
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local reg_aliases = core.registered_aliases
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local log = core.log
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local after = core.after
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local clr = core.colorize
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local parse_json = core.parse_json
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local write_json = core.write_json
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local get_inv = core.get_inventory
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local chat_send = core.chat_send_player
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local show_formspec = core.show_formspec
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local pos_to_string = core.pos_to_string
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local check_privs = core.check_player_privs
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local check_privs = core.check_player_privs
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local globalstep = core.register_globalstep
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local on_shutdown = core.register_on_shutdown
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local get_players = core.get_connected_players
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local get_craft_result = core.get_craft_result
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local translate = minetest.get_translated_string
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local translate = minetest.get_translated_string
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local on_joinplayer = core.register_on_joinplayer
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local get_all_recipes = core.get_all_craft_recipes
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local on_leaveplayer = core.register_on_leaveplayer
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local on_mods_loaded = core.register_on_mods_loaded
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local get_player_info = core.get_player_information
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local create_inventory = core.create_detached_inventory
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local create_inventory = core.create_detached_inventory
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local on_receive_fields = core.register_on_player_receive_fields
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local ESC = core.formspec_escape
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local ESC = core.formspec_escape
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local S = core.get_translator "i3"
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local S = core.get_translator "i3"
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@ -233,7 +220,7 @@ local function outdated(name)
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PNG.book,
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PNG.book,
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"Your Minetest client is outdated.\nGet the latest version on minetest.net to use i3")
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"Your Minetest client is outdated.\nGet the latest version on minetest.net to use i3")
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show_formspec(name, "i3", fs)
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core.show_formspec(name, "i3", fs)
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end
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end
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local old_is_creative_enabled = core.is_creative_enabled
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local old_is_creative_enabled = core.is_creative_enabled
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@ -318,7 +305,7 @@ local function err(str)
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end
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end
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local function msg(name, str)
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local function msg(name, str)
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return chat_send(name, sprintf("[i3] %s", str))
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return core.chat_send_player(name, sprintf("[i3] %s", str))
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end
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end
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local function is_num(x)
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local function is_num(x)
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@ -500,7 +487,7 @@ function i3.register_craft(def)
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http.fetch({url = def.url}, function(result)
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http.fetch({url = def.url}, function(result)
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if result.succeeded then
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if result.succeeded then
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local t = parse_json(result.data)
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local t = core.parse_json(result.data)
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if is_table(t) then
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if is_table(t) then
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return i3.register_craft(t)
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return i3.register_craft(t)
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end
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end
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@ -651,6 +638,14 @@ function i3.get_search_filters()
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return search_filters
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return search_filters
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end
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end
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local function compression_active()
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return item_compression and not next(recipe_filters)
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end
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local function compressible(item)
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return compression_active() and compress_groups[item]
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end
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local function weird_desc(str)
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local function weird_desc(str)
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return not true_str(str) or find(str, "\n") or not find(str, "%u")
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return not true_str(str) or find(str, "\n") or not find(str, "%u")
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end
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end
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@ -734,7 +729,7 @@ local function get_filtered_items(player, data)
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end
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end
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local function get_burntime(item)
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local function get_burntime(item)
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return get_craft_result{method = "fuel", items = {item}}.time
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return core.get_craft_result{method = "fuel", items = {item}}.time
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end
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end
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local function cache_fuel(item)
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local function cache_fuel(item)
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@ -755,6 +750,9 @@ local function show_item(def)
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end
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end
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local function search(data)
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local function search(data)
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data.alt_items = nil
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data.expand = ""
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local filter = data.filter
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local filter = data.filter
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if searches[filter] then
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if searches[filter] then
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@ -923,7 +921,7 @@ local function cache_drops(name, drop)
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end
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end
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local function cache_recipes(item)
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local function cache_recipes(item)
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local recipes = get_all_recipes(item)
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local recipes = core.get_all_craft_recipes(item)
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if replacements[item] then
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if replacements[item] then
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local _recipes = {}
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local _recipes = {}
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@ -1241,9 +1239,54 @@ local function select_item(player, name, data, _f)
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end
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end
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end
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end
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if not item then
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if not item then return end
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if compressible(item) then
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local idx
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for i = 1, #data.items do
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local it = data.items[i]
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if it == item then
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idx = i
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break
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end
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end
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if data.expand ~= "" then
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data.alt_items = nil
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if item == data.expand then
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data.expand = nil
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return
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return
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elseif sub(item, 1, 1) == "_" then
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end
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end
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if idx and item ~= data.expand then
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data.alt_items = copy(data.items)
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data.expand = item
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if compress_groups[item] then
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local items = copy(compress_groups[item])
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insert(items, fmt("_%s", item))
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sort(items, function(a, b)
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if a:sub(1, 1) == "_" then
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a = a:sub(2)
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end
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return a < b
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end)
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local i = 1
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for _, v in ipairs(items) do
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insert(data.alt_items, idx + i, v)
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i = i + 1
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end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if sub(item, 1, 1) == "_" then
|
||||||
item = sub(item, 2)
|
item = sub(item, 2)
|
||||||
elseif sub(item, 1, 6) == "group|" then
|
elseif sub(item, 1, 6) == "group|" then
|
||||||
item = match(item, "([%w:_]+)$")
|
item = match(item, "([%w:_]+)$")
|
||||||
|
@ -1272,6 +1315,7 @@ local function select_item(player, name, data, _f)
|
||||||
data.export_rcp = nil
|
data.export_rcp = nil
|
||||||
data.export_usg = nil
|
data.export_usg = nil
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local function repairable(tool)
|
local function repairable(tool)
|
||||||
local def = reg_tools[tool]
|
local def = reg_tools[tool]
|
||||||
|
@ -1421,7 +1465,11 @@ local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_siz
|
||||||
fs(fmt("list[detached:i3_output_%s;main;%f,%f;1,1;]", rcp_usg, X + 0.11, Y))
|
fs(fmt("list[detached:i3_output_%s;main;%f,%f;1,1;]", rcp_usg, X + 0.11, Y))
|
||||||
fs("button", X + 0.11, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, _name, "")
|
fs("button", X + 0.11, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, _name, "")
|
||||||
|
|
||||||
local inv = get_inv {type = "detached", name = fmt("i3_output_%s", rcp_usg)}
|
local inv = core.get_inventory {
|
||||||
|
type = "detached",
|
||||||
|
name = fmt("i3_output_%s", rcp_usg)
|
||||||
|
}
|
||||||
|
|
||||||
inv:set_stack("main", 1, item)
|
inv:set_stack("main", 1, item)
|
||||||
pos = {x = X + 0.11, y = Y}
|
pos = {x = X + 0.11, y = Y}
|
||||||
else
|
else
|
||||||
|
@ -1789,6 +1837,20 @@ local function get_rcp_extra(player, fs, data, panel, is_recipe, is_usage)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function get_items_fs(fs, data, extend)
|
local function get_items_fs(fs, data, extend)
|
||||||
|
if compression_active() then
|
||||||
|
local new = {}
|
||||||
|
|
||||||
|
for i = 1, #data.items do
|
||||||
|
local item = data.items[i]
|
||||||
|
if not compressed[item] then
|
||||||
|
new[#new + 1] = item
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
data.items = new
|
||||||
|
end
|
||||||
|
|
||||||
|
local items = data.alt_items or data.items
|
||||||
local rows = 8
|
local rows = 8
|
||||||
local lines = extend and 12 or 9
|
local lines = extend and 12 or 9
|
||||||
local ipp = rows * lines
|
local ipp = rows * lines
|
||||||
|
@ -1804,12 +1866,12 @@ local function get_items_fs(fs, data, extend)
|
||||||
fs("image_button", data.inv_width + 5.27, 0.3, 0.35, 0.35, "", "prev_page", "")
|
fs("image_button", data.inv_width + 5.27, 0.3, 0.35, 0.35, "", "prev_page", "")
|
||||||
fs("image_button", data.inv_width + 7.45, 0.3, 0.35, 0.35, "", "next_page", "")
|
fs("image_button", data.inv_width + 7.45, 0.3, 0.35, 0.35, "", "next_page", "")
|
||||||
|
|
||||||
data.pagemax = max(1, ceil(#data.items / ipp))
|
data.pagemax = max(1, ceil(#items / ipp))
|
||||||
|
|
||||||
fs("button", data.inv_width + 5.6, 0.14, 1.88, 0.7, "pagenum",
|
fs("button", data.inv_width + 5.6, 0.14, 1.88, 0.7, "pagenum",
|
||||||
fmt("%s / %u", clr("#ff0", data.pagenum), data.pagemax))
|
fmt("%s / %u", clr("#ff0", data.pagenum), data.pagemax))
|
||||||
|
|
||||||
if #data.items == 0 then
|
if #items == 0 then
|
||||||
local lbl = ES"No item to show"
|
local lbl = ES"No item to show"
|
||||||
|
|
||||||
if next(recipe_filters) and #init_items > 0 and data.filter == "" then
|
if next(recipe_filters) and #init_items > 0 and data.filter == "" then
|
||||||
|
@ -1817,21 +1879,33 @@ local function get_items_fs(fs, data, extend)
|
||||||
end
|
end
|
||||||
|
|
||||||
fs("button", data.inv_width + 0.1, 3, 8, 1, "no_item", lbl)
|
fs("button", data.inv_width + 0.1, 3, 8, 1, "no_item", lbl)
|
||||||
end
|
else
|
||||||
|
|
||||||
local first_item = (data.pagenum - 1) * ipp
|
local first_item = (data.pagenum - 1) * ipp
|
||||||
|
|
||||||
for i = first_item, first_item + ipp - 1 do
|
for i = first_item, first_item + ipp - 1 do
|
||||||
local item = data.items[i + 1]
|
local item = items[i + 1]
|
||||||
if not item then break end
|
if not item then break end
|
||||||
|
|
||||||
|
local _compressed = item:sub(1, 1) == "_"
|
||||||
|
local name = _compressed and item:sub(2) or item
|
||||||
|
|
||||||
local X = i % rows
|
local X = i % rows
|
||||||
X = X - (X * 0.045) + data.inv_width + 0.28
|
X = X - (X * 0.045) + data.inv_width + 0.28
|
||||||
|
|
||||||
local Y = round((i % ipp - X) / rows + 1, 0)
|
local Y = round((i % ipp - X) / rows + 1, 0)
|
||||||
Y = Y - (Y * (extend and 0.085 or 0.035)) + 0.95
|
Y = Y - (Y * (extend and 0.085 or 0.035)) + 0.95
|
||||||
|
|
||||||
fs[#fs + 1] = fmt("item_image_button", X, Y, size, size, item, item, "")
|
fs[#fs + 1] = fmt("item_image_button", X, Y, size, size, name, item, "")
|
||||||
|
|
||||||
|
if compressible(item) then
|
||||||
|
local expand = data.expand == name
|
||||||
|
|
||||||
|
fs(fmt("tooltip[%s;%s]", item, expand and ES"Click to hide" or ES"Click to expand"))
|
||||||
|
fs("style_type[label;font=bold;font_size=20]")
|
||||||
|
fs("label", X + 0.65, Y + 0.7, expand and "-" or "+")
|
||||||
|
fs("style_type[label;font=normal;font_size=16]")
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -2008,7 +2082,7 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
|
||||||
|
|
||||||
fs("tooltip", 0, y, ctn_len - 2.5, 0.65,
|
fs("tooltip", 0, y, ctn_len - 2.5, 0.65,
|
||||||
fmt("Name: %s\nPosition:%s", clr("#ff0", v.name),
|
fmt("Name: %s\nPosition:%s", clr("#ff0", v.name),
|
||||||
pos_to_string(v.pos, 0):sub(2,-2):gsub("(%-*%d+)", clr("#ff0", " %1"))))
|
core.pos_to_string(v.pos, 0):sub(2,-2):gsub("(%-*%d+)", clr("#ff0", " %1"))))
|
||||||
|
|
||||||
local del = fmt("waypoint_%u_delete", i)
|
local del = fmt("waypoint_%u_delete", i)
|
||||||
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", del, PNG.trash, PNG.trash_hover))
|
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", del, PNG.trash, PNG.trash_hover))
|
||||||
|
@ -2362,6 +2436,7 @@ end
|
||||||
|
|
||||||
local function reset_data(data)
|
local function reset_data(data)
|
||||||
data.filter = ""
|
data.filter = ""
|
||||||
|
data.expand = ""
|
||||||
data.pagenum = 1
|
data.pagenum = 1
|
||||||
data.rnum = 1
|
data.rnum = 1
|
||||||
data.unum = 1
|
data.unum = 1
|
||||||
|
@ -2372,6 +2447,7 @@ local function reset_data(data)
|
||||||
data.usages = nil
|
data.usages = nil
|
||||||
data.export_rcp = nil
|
data.export_rcp = nil
|
||||||
data.export_usg = nil
|
data.export_usg = nil
|
||||||
|
data.alt_items = nil
|
||||||
data.items = data.items_raw
|
data.items = data.items_raw
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -2939,12 +3015,12 @@ local function get_init_items()
|
||||||
|
|
||||||
http.fetch_async {
|
http.fetch_async {
|
||||||
url = i3.export_url,
|
url = i3.export_url,
|
||||||
post_data = write_json(post_data),
|
post_data = core.write_json(post_data),
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
on_mods_loaded(function()
|
core.register_on_mods_loaded(function()
|
||||||
get_init_items()
|
get_init_items()
|
||||||
|
|
||||||
__sfinv = rawget(_G, "sfinv")
|
__sfinv = rawget(_G, "sfinv")
|
||||||
|
@ -3033,9 +3109,9 @@ local function init_waypoints(player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
on_joinplayer(function(player)
|
core.register_on_joinplayer(function(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local info = get_player_info and get_player_info(name)
|
local info = core.get_player_information and core.get_player_information(name)
|
||||||
|
|
||||||
if not info or get_formspec_version(info) < MIN_FORMSPEC_VERSION then
|
if not info or get_formspec_version(info) < MIN_FORMSPEC_VERSION then
|
||||||
if __sfinv then
|
if __sfinv then
|
||||||
|
@ -3106,12 +3182,12 @@ local function save_data(player_name)
|
||||||
storage:set_string("pdata", slz(_pdata))
|
storage:set_string("pdata", slz(_pdata))
|
||||||
end
|
end
|
||||||
|
|
||||||
on_leaveplayer(function(player)
|
core.register_on_leaveplayer(function(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
save_data(name)
|
save_data(name)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
on_shutdown(save_data)
|
core.register_on_shutdown(save_data)
|
||||||
|
|
||||||
local function routine()
|
local function routine()
|
||||||
save_data()
|
save_data()
|
||||||
|
@ -3120,7 +3196,7 @@ end
|
||||||
|
|
||||||
after(SAVE_INTERVAL, routine)
|
after(SAVE_INTERVAL, routine)
|
||||||
|
|
||||||
on_receive_fields(function(player, formname, fields)
|
core.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if formname ~= "" then
|
if formname ~= "" then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
@ -3165,6 +3241,7 @@ if progressive_mode then
|
||||||
|
|
||||||
if is_group(item) then
|
if is_group(item) then
|
||||||
local groups = extract_groups(item)
|
local groups = extract_groups(item)
|
||||||
|
|
||||||
for i = 1, inv_items_size do
|
for i = 1, inv_items_size do
|
||||||
local def = reg_items[inv_items[i]]
|
local def = reg_items[inv_items[i]]
|
||||||
|
|
||||||
|
@ -3231,6 +3308,7 @@ if progressive_mode then
|
||||||
|
|
||||||
for i = 1, #stacks do
|
for i = 1, #stacks do
|
||||||
local stack = stacks[i]
|
local stack = stacks[i]
|
||||||
|
|
||||||
if not stack:is_empty() then
|
if not stack:is_empty() then
|
||||||
local name = stack:get_name()
|
local name = stack:get_name()
|
||||||
if reg_items[name] then
|
if reg_items[name] then
|
||||||
|
@ -3321,7 +3399,8 @@ if progressive_mode then
|
||||||
-- Workaround. Need an engine call to detect when the contents of
|
-- Workaround. Need an engine call to detect when the contents of
|
||||||
-- the player inventory changed, instead.
|
-- the player inventory changed, instead.
|
||||||
local function poll_new_items()
|
local function poll_new_items()
|
||||||
local players = get_players()
|
local players = core.get_connected_players()
|
||||||
|
|
||||||
for i = 1, #players do
|
for i = 1, #players do
|
||||||
local player = players[i]
|
local player = players[i]
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
@ -3351,8 +3430,9 @@ if progressive_mode then
|
||||||
|
|
||||||
poll_new_items()
|
poll_new_items()
|
||||||
|
|
||||||
globalstep(function()
|
core.register_globalstep(function()
|
||||||
local players = get_players()
|
local players = core.get_connected_players()
|
||||||
|
|
||||||
for i = 1, #players do
|
for i = 1, #players do
|
||||||
local player = players[i]
|
local player = players[i]
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
@ -3366,7 +3446,7 @@ if progressive_mode then
|
||||||
|
|
||||||
i3.add_recipe_filter("Default progressive filter", progressive_filter)
|
i3.add_recipe_filter("Default progressive filter", progressive_filter)
|
||||||
|
|
||||||
on_joinplayer(function(player)
|
core.register_on_joinplayer(function(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local data = pdata[name]
|
local data = pdata[name]
|
||||||
|
|
||||||
|
@ -3412,5 +3492,5 @@ for size, rcp in pairs(bag_recipes) do
|
||||||
core.register_craft {type = "fuel", recipe = bagname, burntime = 3}
|
core.register_craft {type = "fuel", recipe = bagname, burntime = 3}
|
||||||
end
|
end
|
||||||
|
|
||||||
--dofile(core.get_modpath("i3") .. "/test_tabs.lua")
|
--dofile(modpath .. "/test_tabs.lua")
|
||||||
--dofile(core.get_modpath("i3") .. "/test_custom_recipes.lua")
|
--dofile(modpath .. "/test_custom_recipes.lua")
|
||||||
|
|
|
@ -1,2 +1,5 @@
|
||||||
# The progressive mode shows recipes you can craft from items you ever had in your inventory.
|
# The progressive mode shows recipes you can craft from items you ever had in your inventory.
|
||||||
i3_progressive_mode (Learn crafting recipes progressively) bool false
|
i3_progressive_mode (Learn crafting recipes progressively) bool false
|
||||||
|
|
||||||
|
# Regroup the items of the same type in the item list.
|
||||||
|
i3_item_compression (Regroup items of the same type) bool true
|
||||||
|
|
Ŝarĝante…
Reference in New Issue