Useless stuff
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parent
3b1f71722f
commit
ae0e8f4be7
5
init.lua
5
init.lua
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@ -1096,6 +1096,7 @@ local function select_item(player, name, data, _f)
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stack = sprintf("%s %s", item, stackmax)
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stack = sprintf("%s %s", item, stackmax)
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get_stack(player, name, stack, clr("#ff0", sprintf("%u x %s", stackmax, item)))
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get_stack(player, name, stack, clr("#ff0", sprintf("%u x %s", stackmax, item)))
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end
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end
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return
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return
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end
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end
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@ -1809,7 +1810,7 @@ local function show_fs(player, name)
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end
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end
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local trash = core.create_detached_inventory("i3_trash", {
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local trash = core.create_detached_inventory("i3_trash", {
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allow_put = function(inv, listname, index, stack, player)
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allow_put = function(inv, listname, index, stack)
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return stack:get_count()
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return stack:get_count()
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end,
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end,
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on_put = function(inv, listname)
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on_put = function(inv, listname)
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@ -1819,7 +1820,7 @@ local trash = core.create_detached_inventory("i3_trash", {
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trash:set_size("main", 1)
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trash:set_size("main", 1)
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core.register_on_player_inventory_action(function(player, action, inventory, info)
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core.register_on_player_inventory_action(function(player, action, inv, info)
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if (info.from_list == "main" and info.to_list == "craft") or
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if (info.from_list == "main" and info.to_list == "craft") or
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(info.from_list == "craft" and info.to_list == "main") then
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(info.from_list == "craft" and info.to_list == "main") then
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local name = player:get_player_name()
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local name = player:get_player_name()
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