Another fix
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init.lua
22
init.lua
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@ -2991,19 +2991,17 @@ local function init_waypoints(player)
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data.waypoints = data.waypoints or {}
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data.waypoints = data.waypoints or {}
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for _, v in ipairs(data.waypoints) do
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for _, v in ipairs(data.waypoints) do
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local id = player:hud_add {
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if not v.hide then
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hud_elem_type = "waypoint",
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local id = player:hud_add {
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name = v.name,
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hud_elem_type = "waypoint",
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text = " m",
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name = v.name,
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world_pos = v.pos,
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text = " m",
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number = v.color,
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world_pos = v.pos,
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z_index = -300,
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number = v.color,
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}
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z_index = -300,
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}
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v.id = id
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v.id = id
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if v.hide then
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player:hud_remove(id)
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end
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end
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end
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end
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end
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end
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