More improvements
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2d4726217a
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28
init.lua
28
init.lua
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@ -1772,24 +1772,21 @@ local function get_panels(player, data, fs)
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end
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end
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local function add_subtitle(fs, title, x, y, ctn_len, font_size)
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font_size = font_size or 18
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fs(fmt("style_type[label;font=bold;font_size=%u]", font_size),
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fmt("label", x, y, title),
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"style_type[label;font=normal;font_size=16]",
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fmt("image", x, y + 0.3, ctn_len, 0.035, PNG.bar))
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local function add_subtitle(fs, name, y, ctn_len, font_size, label)
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fs(fmt("style[%s;font=bold;font_size=%u;border=false;content_offset=0]", name, font_size),
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fmt("button", 0, y, ctn_len, 0.5, name, ESC(label)),
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fmt("image", 0, y + 0.55, ctn_len, 0.035, PNG.bar))
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end
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local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
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local percent = fmt("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub(".0", "")
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add_subtitle(fs, ES("Achievements: @1 of @2 (@3)", awards_unlocked, award_list_nb, percent),
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0, yextra, ctn_len)
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add_subtitle(fs, "awards", yextra, ctn_len, 18,
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ES("Achievements: @1 of @2 (@3)", awards_unlocked, award_list_nb, percent))
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for i = 1, award_list_nb do
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local award = award_list[i]
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local y = yextra - 0.7 + i + (i * 0.3)
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local y = yextra - 0.5 + i + (i * 0.3)
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local def, progress = award.def, award.progress
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local title, desc = def.title, def.description
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@ -1851,10 +1848,7 @@ end
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local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb)
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local name = player:get_player_name()
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fs("style[player_name;font=bold;font_size=22;border=false;content_offset=0]",
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fmt("button", 0, 0, ctn_len, 0.5, "player_name", ESC(name)),
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fmt("image", 0, 0.55, ctn_len, 0.035, PNG.bar))
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add_subtitle(fs, "player_name", 0, ctn_len, 22, ESC(name))
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local hp = damage_enabled and (data.hp or player:get_hp()) or 20
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local half = ceil((hp / 2) % 1)
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@ -1939,11 +1933,11 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
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if __awards then
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if bag_equip then
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yextra = yextra + 2.4
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yextra = yextra + 2.2
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elseif armor_equip then
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yextra = yextra + (__3darmor and 3.6 or 1.9)
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yextra = yextra + (__3darmor and 3.4 or 1.7)
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elseif skins_equip then
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yextra = yextra + 1.9
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yextra = yextra + 1.7
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end
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get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
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