Make tab-buttons translatable
That is, "Crafting”, “Armor”, etc.
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@ -30,6 +30,9 @@ i4 = {
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inventory_size = tonumber(core.settings:get"i4_inventory_size") or (storage:get_int"imported_from_i3" and 36),
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},
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-- S("Crafting"); S("Armor")
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-- S("Waypoints"); S("Skins")
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-- S("Bag")
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categories = {
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"crafting",
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"armor",
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@ -1,4 +1,9 @@
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# textdomain: i4
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Crafting=
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Armor=
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Waypoints=
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Skins=
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Bag=
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Inventory=
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Clear inventory=
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Sort inventory=
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@ -528,11 +528,12 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
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for i, title in ipairs(i4.categories) do
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local btn_name = fmt("btn_%s", title)
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local caps_title = title:gsub("^%l", upper)
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fs("style[btn_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", title,
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data.subcat == i and PNG[fmt("%s_hover", title)] or PNG[title],
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PNG[fmt("%s_hover", title)])
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image_button(0.25 + ((i - 1) * 1.18), yextra - 0.2, 0.5, 0.5, "", btn_name, "")
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fs("tooltip[%s;%s;#32333899;#fff]", btn_name, title:gsub("^%l", upper))
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fs("tooltip[%s;%s;#32333899;#fff]", btn_name, S(caps_title))
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end
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box(0, yextra + 0.45, ctn_len, 0.045, "#bababa50")
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