Fix potential crash with skinssb
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55c6d09389
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@ -5,7 +5,7 @@ local init_detached = i3.files.detached()
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local init_hud = i3.files.hud()
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local init_hud = i3.files.hud()
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local set_fs = i3.set_fs
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local set_fs = i3.set_fs
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IMPORT("slz", "min", "copy", "ItemStack")
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IMPORT("slz", "min", "insert", "copy", "ItemStack")
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IMPORT("spawn_item", "reset_data", "get_detached_inv")
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IMPORT("spawn_item", "reset_data", "get_detached_inv")
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core.register_on_player_hpchange(function(player, hpchange)
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core.register_on_player_hpchange(function(player, hpchange)
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@ -175,7 +175,7 @@ local function save_data(player_name)
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storage:set_string("data", slz(_data))
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storage:set_string("data", slz(_data))
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end
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end
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core.register_on_joinplayer(function(player)
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insert(core.registered_on_joinplayers, 1, function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local info = core.get_player_information and core.get_player_information(name)
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local info = core.get_player_information and core.get_player_information(name)
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