Minor cleaning
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ecda62fc2f
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859feb4105
21
init.lua
21
init.lua
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@ -1162,19 +1162,20 @@ local function spawn_item(player, stack)
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core.add_item(look_at, stack)
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end
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local function get_stack(player, pname, stack, message)
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local function get_stack(player, stack, str)
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local inv = player:get_inventory()
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local name = player:get_player_name()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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msg(pname, S("@1 added in your inventory", message))
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msg(name, S("@1 added in your inventory", str))
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else
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spawn_item(player, stack)
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msg(pname, S("@1 spawned", message))
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msg(name, S("@1 spawned", str))
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end
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end
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local function craft_stack(player, pname, data, craft_rcp)
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local function craft_stack(player, data, craft_rcp)
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local inv = player:get_inventory()
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local rcp_usg = craft_rcp and "recipe" or "usage"
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local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
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@ -1216,16 +1217,16 @@ local function craft_stack(player, pname, data, craft_rcp)
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for _ = 1, iter do
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local c = min(stackmax, leftover)
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local message
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local str
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if c > 1 then
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message = clr("#ff0", fmt("%s x %s", c, desc))
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str = clr("#ff0", fmt("%s x %s", c, desc))
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else
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message = clr("#ff0", fmt("%s", desc))
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str = clr("#ff0", fmt("%s", desc))
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end
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local stack = ItemStack(fmt("%s %s", stackname, c))
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get_stack(player, pname, stack, message)
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get_stack(player, stack, str)
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leftover = leftover - stackmax
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end
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end
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@ -1257,7 +1258,7 @@ local function select_item(player, name, data, _f)
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local stack = ItemStack(item)
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local stackmax = stack:get_stack_max()
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stack = fmt("%s %s", item, stackmax)
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return get_stack(player, name, stack, clr("#ff0", fmt("%u x %s", stackmax, get_desc(item))))
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return get_stack(player, stack, clr("#ff0", fmt("%u x %s", stackmax, get_desc(item))))
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end
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if item == data.query_item then return end
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@ -2356,7 +2357,7 @@ local function panel_fields(player, data, fields)
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data.scrbar_usg = sb_usg and tonum(match(sb_usg, "%d+"))
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elseif fields.craft_rcp or fields.craft_usg then
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craft_stack(player, name, data, fields.craft_rcp)
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craft_stack(player, data, fields.craft_rcp)
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else
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select_item(player, name, data, fields)
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end
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