Fix HUD
This commit is contained in:
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d833199628
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8
API.md
8
API.md
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@ -1,6 +1,6 @@
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# :screwdriver: API
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# API :screwdriver:
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## Table of Contents
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### Table of Contents
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1. [**Tabs**](https://github.com/minetest-mods/i3/blob/main/API.md#tabs)
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1. [**Tabs**](https://github.com/minetest-mods/i3/blob/main/API.md#tabs)
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2. [**Recipes**](https://github.com/minetest-mods/i3/blob/main/API.md#recipes)
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2. [**Recipes**](https://github.com/minetest-mods/i3/blob/main/API.md#recipes)
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3. [**Minitabs**](https://github.com/minetest-mods/i3/blob/main/API.md#minitabs)
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3. [**Minitabs**](https://github.com/minetest-mods/i3/blob/main/API.md#minitabs)
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@ -49,7 +49,7 @@ i3.new_tab("stuff", {
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-- Do things
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-- Do things
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end
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end
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i3.set_fs(player) -- Update the formspec, mandatory
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i3.set_fs(player) -- Update the formspec
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end,
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end,
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})
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})
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```
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```
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@ -194,7 +194,7 @@ Example:
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```Lua
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```Lua
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i3.new_minitab("Test", {
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i3.new_minitab("Test", {
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access = function(player, data)
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access = function(player, data)
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-- Whether a player can access this tab or not. Optional.
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-- Whether this tab is visible or not. Optional.
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return player:get_player_name() == "singleplayer"
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return player:get_player_name() == "singleplayer"
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end,
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end,
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2
init.lua
2
init.lua
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@ -34,7 +34,7 @@ i3 = {
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save_interval = 600, -- Player data save interval (in seconds)
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save_interval = 600, -- Player data save interval (in seconds)
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hud_speed = 1,
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hud_speed = 1,
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hud_timer_max = 1.5,
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hud_timer_max = 3,
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damage_enabled = core.settings:get_bool"enable_damage",
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damage_enabled = core.settings:get_bool"enable_damage",
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progressive_mode = core.settings:get_bool"i3_progressive_mode",
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progressive_mode = core.settings:get_bool"i3_progressive_mode",
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61
src/hud.lua
61
src/hud.lua
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@ -15,16 +15,18 @@ local function init_hud(player)
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data.hud = {
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data.hud = {
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bg = player:hud_add {
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bg = player:hud_add {
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hud_elem_type = "image",
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hud_elem_type = "image",
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position = {x = 0.78, y = 1},
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position = {x = 1, y = 1},
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offset = {x = -320, y = 0},
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alignment = {x = 1, y = 1},
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alignment = {x = 1, y = 1},
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scale = {x = 370, y = 112},
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scale = {x = 300, y = 100},
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text = "i3_bg.png",
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text = "i3_bg.png",
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z_index = 0xDEAD,
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z_index = 0xDEAD,
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},
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},
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img = player:hud_add {
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img = player:hud_add {
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hud_elem_type = "image",
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hud_elem_type = "image",
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position = {x = 0.79, y = 1.02},
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position = {x = 1, y = 1},
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offset = {x = -310, y = 20},
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alignment = {x = 1, y = 1},
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alignment = {x = 1, y = 1},
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scale = {x = 1, y = 1},
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scale = {x = 1, y = 1},
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text = "",
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text = "",
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@ -33,7 +35,8 @@ local function init_hud(player)
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text = player:hud_add {
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text = player:hud_add {
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hud_elem_type = "text",
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hud_elem_type = "text",
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position = {x = 0.84, y = 1.04},
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position = {x = 1, y = 1},
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offset = {x = -235, y = 40},
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alignment = {x = 1, y = 1},
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alignment = {x = 1, y = 1},
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number = 0xffffff,
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number = 0xffffff,
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text = "",
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text = "",
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@ -55,13 +58,12 @@ local function init_hud(player)
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end
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end
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local function show_hud(player, data)
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local function show_hud(player, data)
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-- It would better to have an engine function `hud_move` to only need
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-- 2 calls for the notification's back and forth.
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local hud_info_bg = player:hud_get(data.hud.bg)
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local hud_info_bg = player:hud_get(data.hud.bg)
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local dt = 0.025
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local dt = 0.016
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local offset_y = hud_info_bg.offset.y
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local speed = 5 * i3.settings.hud_speed
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if hud_info_bg.position.y <= 0.9 then
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if offset_y < -100 then
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data.show_hud = false
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data.show_hud = false
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data.hud_timer = (data.hud_timer or 0) + dt
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data.hud_timer = (data.hud_timer or 0) + dt
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end
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end
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@ -73,31 +75,34 @@ local function show_hud(player, data)
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end
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end
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if data.show_hud then
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if data.show_hud then
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for _, def in pairs(data.hud) do
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for name, def in pairs(data.hud) do
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local hud_info = player:hud_get(def)
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if name ~= "wielditem" then
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player:hud_change(def, "position", {
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x = hud_info.position.x,
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y = hud_info.position.y - ((dt / 5) * i3.settings.hud_speed)
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})
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end
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elseif data.show_hud == false then
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if data.hud_timer >= i3.settings.hud_timer_max then
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for _, def in pairs(data.hud) do
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local hud_info = player:hud_get(def)
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local hud_info = player:hud_get(def)
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player:hud_change(def, "position", {
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player:hud_change(def, "offset", {
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x = hud_info.position.x,
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x = hud_info.offset.x,
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y = hud_info.position.y + ((dt / 5) * i3.settings.hud_speed)
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y = hud_info.offset.y - speed
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})
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})
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end
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end
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end
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elseif data.show_hud == false then
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if data.hud_timer >= i3.settings.hud_timer_max then
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for name, def in pairs(data.hud) do
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if name ~= "wielditem" then
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local hud_info = player:hud_get(def)
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if hud_info_bg.position.y >= 1 then
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player:hud_change(def, "offset", {
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data.show_hud = nil
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x = hud_info.offset.x,
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y = hud_info.offset.y + speed
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})
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end
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end
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if offset_y > 0 then
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data.show_hud = nil
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data.hud_timer = nil
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data.hud_timer = nil
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data.hud_msg = nil
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data.hud_msg = nil
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data.hud_img = nil
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data.hud_img = nil
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end
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end
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end
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end
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end
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end
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@ -3,8 +3,8 @@ local hud_notif = i3.hud_notif
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local POLL_FREQ = 0.25
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local POLL_FREQ = 0.25
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IMPORT("reg_items", "reg_nodes")
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IMPORT("reg_items", "reg_nodes")
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IMPORT("fmt", "search", "table_merge", "array_diff")
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IMPORT("fmt", "table_merge", "array_diff")
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IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
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IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters", "sort_by_category")
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i3.remove_minitab"Nodes"
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i3.remove_minitab"Nodes"
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i3.remove_minitab"Items"
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i3.remove_minitab"Items"
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@ -154,9 +154,8 @@ local function poll_new_items(player, data, join)
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end
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end
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data.items_progress = items
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data.items_progress = items
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data.itab = 1
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search(data)
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sort_by_category(data)
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set_fs(player)
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set_fs(player)
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end
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end
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