Small cleaning
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edf0867e6c
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41
src/gui.lua
41
src/gui.lua
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@ -234,14 +234,14 @@ local function get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
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local width = 8
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local base_height = 4
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local base_depth = depth == -1
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local max_depth = -10
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local max_depth = -7
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local height = base_depth and (base_height - 1) or depth
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local pos1 = vec_new(pos.x - width, pos.y + depth, pos.z - width)
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local pos2 = vec_new(pos.x + width, pos.y + height, pos.z + width)
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local vm = VoxelManip(pos1, pos2)
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local emin, emax = vm:read_from_map(pos1, pos2)
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local emin, emax = vm:get_emerged_area()
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local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
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local data = vm:get_data()
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@ -276,25 +276,25 @@ local function get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
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if cubes < maxc and depth > max_depth then
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-- if there's not enough map to preview, go deeper
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depth -= 1
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get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
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else
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local shift = -0.3 - high
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return get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
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end
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for i = max_depth, 0 do
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local dth = t[i]
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if dth then
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dth[0] = #dth
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for j = 1, dth[0] do
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local params = dth[j]
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params[2] += shift
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insert(fs, fmt("image[%f,%f;%.1f,%.1f;%s]", unpack(params)))
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end
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local shift = -0.3 - high
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for i = max_depth, 0 do
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local dth = t[i]
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if dth then
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dth[0] = #dth
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for j = 1, dth[0] do
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local params = dth[j]
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params[2] += shift
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insert(fs, fmt("image[%f,%f;%.1f,%.1f;%s]", unpack(params)))
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end
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end
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shift += (base_depth and 0.45 or 0.95)
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fs("image", 2.7, Y + shift, 0.3, 0.3, PNG.flag)
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end
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shift += (base_depth and 0.45 or 0.95)
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fs("image", 2.7, Y + shift, 0.3, 0.3, PNG.flag)
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end
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local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
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@ -1093,8 +1093,7 @@ local function get_model_fs(fs, data, def, model_alias)
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hex = "0" .. hex
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end
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_name = fmt("%s^[multiply:%s", v.name,
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fmt("#%s%s", sub(hex, 3), sub(hex, 1, 2)))
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_name = fmt("%s^[multiply:%s", v.name, fmt("#%s%s", sub(hex, 3), sub(hex, 1, 2)))
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else
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_name = fmt("%s^[multiply:%s", v.name, v.color)
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end
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@ -1312,10 +1311,10 @@ local function get_items_fs(fs, player, data, full_height)
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local name = _compressed and item:sub(2) or item
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local X = i % rows
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X -= (X * 0.045) + data.inv_width + 0.28
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X -= (X * 0.045) + data.inv_width + 0.28
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local Y = round((i % ipp - X) / rows + 1, 0)
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Y -= (Y * 0.085) + 0.95
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Y -= (Y * 0.085) + 0.95
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insert(fs, fmt("item_image_button", X, Y, size, size, name, item, ""))
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