Increase hotbar count
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LICENSE
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LICENSE
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@ -29,6 +29,7 @@ Licenses of media (textures)
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paramat (CC BY-SA 3.0):
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i3_arrow.png - derived from a texture by BlockMen (CC BY-SA 3.0)
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i3_hotbar.png
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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@ -35,8 +35,7 @@ To use this mod in the best conditions, it's recommended to follow these recomme
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- Use LuaJIT
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- Use [Minetest Game](https://github.com/minetest/minetest_game)
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- Use the default font style with Freetype
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- Use the english locale
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- Use a HiDPI display
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- Use a HiDPI widescreen display
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- **DON'T** change the default font size settings
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- **DON'T** change the default GUI scaling setting
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27
init.lua
27
init.lua
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@ -76,7 +76,8 @@ local IPP = ROWS * LINES
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local MAX_FAVS = 6
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local ITEM_BTN_SIZE = 1.1
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local INV_SIZE = 35
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local INV_SIZE = 36
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local HOTBAR_COUNT = 9
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-- Progressive mode
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local POLL_FREQ = 0.25
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@ -95,6 +96,7 @@ local BAG_SIZES = {
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local PNG = {
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bg = "i3_bg.png",
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bg_full = "i3_bg_full.png",
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hotbar = "i3_hotbar.png",
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search = "i3_search.png",
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heart = "i3_heart.png",
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heart_half = "i3_heart_half.png",
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@ -2168,16 +2170,16 @@ local function panel_fields(player, data, fields)
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end
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local function get_inv_slots(data, fs)
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local inv_x, inv_y = 0.58334, 6.5
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local inv_x, inv_y = 0.234, 6.6
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local width, size, spacing, extra = HOTBAR_COUNT, 0.96, 0.15, 0
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local bag = data.bag_size
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for i = 0, 7 do
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fs(fmt("image", i + inv_x + (i * 0.15), inv_y, 1, 1, "i3_hb_bg.png"))
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for i = 0, HOTBAR_COUNT - 1 do
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fs(fmt("image", i + inv_x + (i * 0.1), inv_y, size, size, "i3_hb_bg.png"))
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end
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fs("style_type[list;size=1;spacing=0.15]", fmt("list[current_player;main;%f,%f;8,1;]", inv_x, inv_y))
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local width, size, spacing, extra = 9, 0.96, 0.15, 0
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fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
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fmt("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, HOTBAR_COUNT))
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if bag then
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if bag == "small" then
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@ -2190,8 +2192,8 @@ local function get_inv_slots(data, fs)
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end
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fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
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fmt("list[current_player;main;%f,%f;%u,%u;8]", 0.234 + extra, inv_y + 1.25,
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width, (bag and BAG_SIZES[data.bag_size] or INV_SIZE) / width),
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fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x + extra, inv_y + 1.15,
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width, (bag and BAG_SIZES[data.bag_size] or INV_SIZE) / width, HOTBAR_COUNT),
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"style_type[list;size=1;spacing=0.15]")
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end
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@ -2240,10 +2242,10 @@ local function get_inventory_fs(player, data, fs)
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end
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end
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max_val = max_val + (award_list_nb * 13.13)
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max_val = max_val + (award_list_nb * 13.11)
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end
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local ctn_len, ctn_hgt = 5.6, 5.85
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local ctn_len, ctn_hgt = 5.6, 5.95
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local xoffset, yoffset = 0, 0
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fs(fmt([[
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@ -2724,6 +2726,9 @@ on_joinplayer(function(player)
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init_data(player, info)
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init_backpack(player)
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player:hud_set_hotbar_itemcount(HOTBAR_COUNT)
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player:hud_set_hotbar_image(PNG.hotbar)
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end)
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core.register_on_dieplayer(function(player)
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@ -53,7 +53,6 @@ Compress items=
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Cooking=
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Cooking time: @1=
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Craft (x@1)=
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Crafting Guide=
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Digging=
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Digging (by chance)=
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Heal=
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Before Width: | Height: | Size: 509 B After Width: | Height: | Size: 1.3 KiB |
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After Width: | Height: | Size: 2.9 KiB |
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