Tweak textures
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@ -1355,14 +1355,15 @@ local function get_items_fs(fs, data, player, full_height)
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if #items == 0 then
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if #items == 0 then
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local lbl = ES"No item to show"
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local lbl = ES"No item to show"
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local icon, width, offset = PNG.no_result, 4, 2
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if next(i3.recipe_filters) and #i3.init_items > 0 and data.filter == "" then
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if next(i3.recipe_filters) and #i3.init_items > 0 and data.filter == "" then
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lbl = ES"Collect items to reveal more recipes" -- Progressive mode, etc.
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lbl = ES"Collect items to reveal more recipes" -- Progressive mode, etc.
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else
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icon, width, offset = PNG.find_more, 2.5, 2.75
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image(data.inv_width + 2, 4.5, 4, 4, "i3_no_result.png")
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end
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end
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button(data.inv_width + 0.1, 3, 8, 1, "no_item", lbl)
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image(data.inv_width + offset, 3.5, width, width, icon)
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button(data.inv_width + 0.1, 7, 8, 1, "no_item", lbl)
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else
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else
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local first_item = (data.pagenum - 1) * ipp
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local first_item = (data.pagenum - 1) * ipp
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@ -42,6 +42,8 @@ local PNG = {
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home = "i3_home.png",
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home = "i3_home.png",
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flag = "i3_flag.png",
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flag = "i3_flag.png",
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edit = "i3_edit.png",
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edit = "i3_edit.png",
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no_result = "i3_no_result.png",
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find_more = "i3_find_more.png",
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cancel_hover = "i3_cancel.png^\\[brighten",
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cancel_hover = "i3_cancel.png^\\[brighten",
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search_hover = "i3_search.png^\\[brighten",
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search_hover = "i3_search.png^\\[brighten",
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