Minor improvement
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563dc719d0
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5f413a150b
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@ -31,26 +31,24 @@ local function cache_groups(group, groups)
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local items = i3.groups[group].items
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if #items <= 1 then return end
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local c = 0
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local px = 256
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local limit = 10
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local c, px, lim = 0, 256, 10
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local sprite = "[combine:WxH"
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for _, item in ipairs(items) do
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local def = reg_items[item]
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local texture = def.inventory_image
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local tiles = def.tiles or def.tile_images
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local texture = true_str(def.inventory_image) and def.inventory_image --or tiles[1]
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if true_str(texture) then
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texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. "\\^[resize\\:150x150"
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elseif is_cube(def.drawtype) then
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local tiles = def.tiles or def.tile_images
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if is_cube(def.drawtype) then
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texture = get_cube(tiles)
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elseif texture then
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texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. "\\^[resize\\:150x150"
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end
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if true_str(texture) then
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if texture then
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sprite = sprite .. fmt(":0,%u=%s", c * px, texture)
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c++
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if c == limit then break end
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if c == lim then break end
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end
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end
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@ -331,12 +329,16 @@ local function init_cubes()
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for name, def in pairs(reg_nodes) do
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if def then
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local id = core.get_content_id(name)
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local tiles = def.tiles or def.tile_images
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if is_cube(def.drawtype) then
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local tiles = def.tiles or def.tile_images
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i3.cubes[id] = get_cube(tiles)
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elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then
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i3.plants[id] = def.inventory_image
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local texture = true_str(def.inventory_image) and def.inventory_image or tiles[1]
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if texture then
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i3.plants[id] = texture
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end
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end
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end
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end
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@ -1032,7 +1032,7 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
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local btn_name = groups and fmt("group!%s!%s", groups[1], name) or name
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local _count = count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1)
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if group_cache and group_cache.sprite then
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if group_cache and group_cache.sprite and not large_recipe then
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local sprite = ESC(group_cache.sprite)
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fs("item_image_button", X, Y, btn_size, btn_size, "", btn_name, "")
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