Add confirmation dialog on inventory clearing
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parent
1c4ae1df28
commit
5c96ede065
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@ -84,6 +84,9 @@ local styles = fmt([[
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style[craft_rcp,craft_usg;noclip=true;font_size=16;sound=i3_craft;
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bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
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bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
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style[confirm_trash_yes,confirm_trash_no;noclip=true;font_size=16;
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bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
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bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
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]],
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PNG.slot,
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PNG.exit, PNG.exit_hover,
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54
init.lua
54
init.lua
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@ -2301,20 +2301,21 @@ local function init_data(player, info)
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end
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local function reset_data(data)
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data.filter = ""
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data.expand = ""
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data.pagenum = 1
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data.rnum = 1
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data.unum = 1
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data.scrbar_rcp = 1
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data.scrbar_usg = 1
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data.query_item = nil
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data.recipes = nil
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data.usages = nil
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data.export_rcp = nil
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data.export_usg = nil
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data.alt_items = nil
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data.items = data.items_raw
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data.filter = ""
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data.expand = ""
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data.pagenum = 1
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data.rnum = 1
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data.unum = 1
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data.scrbar_rcp = 1
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data.scrbar_usg = 1
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data.query_item = nil
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data.recipes = nil
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data.usages = nil
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data.export_rcp = nil
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data.export_usg = nil
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data.alt_items = nil
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data.confirm_trash = nil
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data.items = data.items_raw
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if data.current_itab > 1 then
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sort_by_category(data)
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@ -2531,6 +2532,18 @@ local function get_inventory_fs(player, data, fs)
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fs("image_button", i + 3.447 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "")
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fs(fmt("tooltip[%s;%s]", btn_name, tooltip))
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end
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if data.confirm_trash then
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fs("style_type[box;colors=#999,#999,#808080,#808080]")
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for _ = 1, 3 do
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fs("box", 2.95, 10.75, 4.35, 0.5, "")
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end
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fs("label", 3.1, 11, "Confirm trash?")
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fs("image_button", 5.2, 10.75, 1, 0.5, "", "confirm_trash_yes", "Yes")
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fs("image_button", 6.3, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
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end
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end
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i3.new_tab {
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@ -2602,9 +2615,16 @@ i3.new_tab {
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end
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if fields.trash then
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local inv = player:get_inventory()
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inv:set_list("main", {})
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inv:set_list("craft", {})
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data.confirm_trash = true
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elseif fields.confirm_trash_yes or fields.confirm_trash_no then
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if fields.confirm_trash_yes then
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local inv = player:get_inventory()
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inv:set_list("main", {})
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inv:set_list("craft", {})
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end
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data.confirm_trash = nil
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elseif fields.compress then
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compress_items(player)
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