Luacheck cleanup
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1391bad8eb
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586b8da9de
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@ -1,6 +1,9 @@
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unused_args = false
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allow_defined_top = true
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ignore = {
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"get_debug_grid",
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}
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read_globals = {
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"minetest",
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"default",
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@ -14,6 +17,6 @@ read_globals = {
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}
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globals = {
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"craftguide",
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"i3",
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"core",
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}
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16
init.lua
16
init.lua
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@ -919,7 +919,7 @@ local function cache_recipes(item)
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end
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end
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local function get_recipes(item, data, player)
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local function get_recipes(player, item)
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local clean_item = reg_aliases[item] or item
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local recipes = recipes_cache[clean_item]
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local usages = usages_cache[clean_item]
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@ -1225,7 +1225,7 @@ local function select_item(player, name, data, _f)
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end
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if item == data.query_item then return end
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local recipes, usages = get_recipes(item, data, player)
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local recipes, usages = get_recipes(player, item)
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data.query_item = item
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data.recipes = recipes
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@ -1767,7 +1767,7 @@ local function add_subtitle(fs, title, x, y, ctn_len, font_size)
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"style_type[label;font=normal;font_size=+0]", fmt("box", x, y + 0.3, ctn_len, 0.045, "#bababa50"))
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end
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local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
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local function get_award_list(fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
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local percent = fmt("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub(".0", "")
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add_subtitle(fs, ES("Achievements: @1 of @2 (@3)", awards_unlocked, award_list_nb, percent),
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@ -1921,7 +1921,7 @@ local function get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, awar
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yextra = yextra + (__skinsdb and 2.1 or 2)
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end
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get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
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get_award_list(fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
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end
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end
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@ -2281,7 +2281,7 @@ local function get_inventory_fs(player, data, fs)
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end
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end
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local function get_items_fs(player, data, fs)
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local function get_items_fs(_, data, fs)
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local filtered = data.filter ~= ""
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fs("box[0.2,0.2;4.55,0.6;#bababa25]", "set_focus[filter]")
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@ -2379,7 +2379,7 @@ i3.new_tab {
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return set_fs(player)
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end,
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hide_panels = function(player, data)
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hide_panels = function(player)
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local name = player:get_player_name()
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return core.is_creative_enabled(name)
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end,
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@ -2426,10 +2426,10 @@ i3.new_tab {
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}
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local trash = create_inventory("i3_trash", {
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allow_put = function(inv, listname, index, stack)
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allow_put = function(_, _, _, stack)
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return stack:get_count()
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end,
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on_put = function(inv, listname, index, stack, player)
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on_put = function(inv, listname, _, _, player)
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inv:set_list(listname, {})
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local name = player:get_player_name()
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