Cleaning + API fix
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9afbee72ce
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5587341f2e
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@ -280,6 +280,8 @@ function i3.compress(item, def)
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return err "i3.compress: replace string missing"
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elseif not is_table(def.by) then
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return err "i3.compress: replace substrings missing"
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elseif i3.compressed[item] then
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return err(fmt("i3.compress: item '%s' is already compressed", item))
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end
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local t = {}
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@ -302,8 +304,6 @@ function i3.add_sorting_method(def)
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return err "i3.add_sorting_method: name missing"
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elseif not is_func(def.func) then
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return err "i3.add_sorting_method: function missing"
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elseif i3.compressed[def.name] then
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return err(fmt("i3.add_sorting_method: item '%s' is already compressed", def.name))
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end
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insert(i3.sorting_methods, def)
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123
src/common.lua
123
src/common.lua
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@ -1,8 +1,15 @@
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local translate = core.get_translated_string
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local fmt, find, gmatch, match, sub, split, lower =
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string.format, string.find, string.gmatch, string.match, string.sub, string.split, string.lower
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local reg_items, reg_nodes, reg_craftitems, reg_tools =
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core.registered_items, core.registered_nodes, core.registered_craftitems, core.registered_tools
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local fmt, find, match, gmatch, sub, split, lower =
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string.format, string.find, string.match, string.gmatch, string.sub, string.split, string.lower
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local old_is_creative_enabled = core.is_creative_enabled
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function core.is_creative_enabled(name)
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if name == "" then
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return old_is_creative_enabled(name)
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end
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return core.check_player_privs(name, {creative = true}) or old_is_creative_enabled(name)
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end
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local S = core.get_translator "i3"
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local ES = function(...) return core.formspec_escape(S(...)) end
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@ -36,6 +43,19 @@ local function reset_compression(data)
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data.expand = ""
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end
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local function msg(name, str)
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return core.chat_send_player(name, fmt("[i3] %s", str))
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end
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local function err(str)
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return core.log("error", str)
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end
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local function round(num, decimal)
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local mul = 10 ^ decimal
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return math.floor(num * mul + 0.5) / mul
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end
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local function search(data)
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reset_compression(data)
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@ -60,7 +80,7 @@ local function search(data)
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for i = 1, #data.items_raw do
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local item = data.items_raw[i]
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local def = core.registered_items[item]
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local desc = lower(translate(data.lang_code, def and def.description)) or ""
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local desc = lower(core.get_translated_string(data.lang_code, def and def.description)) or ""
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local search_in = fmt("%s %s", item, desc)
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local temp, j, to_add = {}, 1
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@ -174,6 +194,14 @@ local function rcp_eq(rcp, rcp2)
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return true
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end
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local function clean_name(item)
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if sub(item, 1, 1) == ":" or sub(item, 1, 1) == " " or sub(item, 1, 1) == "_" then
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item = sub(item, 2)
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end
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return item
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end
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local function is_group(item)
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return sub(item, 1, 6) == "group:"
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end
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@ -202,7 +230,7 @@ local function groups_to_items(groups, get_all)
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if not get_all and #groups == 1 then
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local group = groups[1]
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local stereotype = i3.group_stereotypes[group]
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local def = reg_items[stereotype]
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local def = core.registered_items[stereotype]
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if show_item(def) then
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return stereotype
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@ -211,7 +239,7 @@ local function groups_to_items(groups, get_all)
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local names = {}
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for name, def in pairs(reg_items) do
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for name, def in pairs(core.registered_items) do
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if show_item(def) and item_has_groups(def.groups, groups) then
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if get_all then
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names[#names + 1] = name
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@ -240,27 +268,6 @@ local function compressible(item, data)
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return compression_active(data) and i3.compress_groups[item]
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end
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local function clean_name(item)
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if sub(item, 1, 1) == ":" or sub(item, 1, 1) == " " or sub(item, 1, 1) == "_" then
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item = sub(item, 2)
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end
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return item
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end
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local function msg(name, str)
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return core.chat_send_player(name, fmt("[i3] %s", str))
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end
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local function err(str)
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return core.log("error", str)
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end
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local function round(num, decimal)
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local mul = 10 ^ decimal
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return math.floor(num * mul + 0.5) / mul
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end
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local function is_fav(favs, query_item)
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local fav, i
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for j = 1, #favs do
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@ -290,9 +297,9 @@ local function sort_by_category(data)
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local to_add = true
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if data.itab == 2 then
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to_add = reg_nodes[item]
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to_add = core.registered_nodes[item]
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elseif data.itab == 3 then
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to_add = reg_craftitems[item] or reg_tools[item]
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to_add = core.registered_craftitems[item] or core.registered_tools[item]
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end
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if to_add then
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@ -312,6 +319,42 @@ local function spawn_item(player, stack)
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core.add_item(look_at, stack)
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end
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local function get_recipes(player, item)
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local clean_item = core.registered_aliases[item] or item
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local recipes = i3.recipes_cache[clean_item]
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local usages = i3.usages_cache[clean_item]
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if recipes then
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recipes = apply_recipe_filters(recipes, player)
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end
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local no_recipes = not recipes or #recipes == 0
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if no_recipes and not usages then return end
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usages = apply_recipe_filters(usages, player)
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local no_usages = not usages or #usages == 0
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return not no_recipes and recipes or nil,
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not no_usages and usages or nil
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end
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local function get_stack(player, stack)
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local inv = player:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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spawn_item(player, stack)
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end
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end
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local function safe_teleport(player, pos)
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pos.y = pos.y + 0.5
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local vel = player:get_velocity()
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player:add_velocity(vector.multiply(vel, -1))
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player:set_pos(pos)
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end
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local function get_sorting_idx(name)
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local idx = 1
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@ -442,23 +485,30 @@ local _ = {
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-- Sorting
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search = search,
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sorter = sorter,
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get_recipes = get_recipes,
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sort_inventory = sort_inventory,
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get_sorting_idx = get_sorting_idx,
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sort_by_category = sort_by_category,
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apply_recipe_filters = apply_recipe_filters,
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-- Misc. functions
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err = err,
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msg = msg,
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-- Type checks
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is_fav = is_fav,
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is_str = is_str,
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is_num = is_num,
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is_func = is_func,
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show_item = show_item,
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spawn_item = spawn_item,
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true_str = true_str,
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true_table = true_table,
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-- Console
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err = err,
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msg = msg,
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-- Misc. functions
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get_stack = get_stack,
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show_item = show_item,
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spawn_item = spawn_item,
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clean_name = clean_name,
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safe_teleport = safe_teleport,
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-- Core functions
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clr = core.colorize,
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@ -517,7 +567,6 @@ local _ = {
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vec_add = vector.add,
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vec_round = vector.round,
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vec_eq = vector.equals,
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vec_mul = vector.multiply,
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}
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function i3.get(...)
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@ -4,26 +4,16 @@ local S, clr = i3.get("S", "clr")
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local min, ceil, random = i3.get("min", "ceil", "random")
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local reg_items, reg_aliases = i3.get("reg_items", "reg_aliases")
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local fmt, find, match, sub, lower = i3.get("fmt", "find", "match", "sub", "lower")
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local vec_new, vec_mul, vec_eq, vec_round = i3.get("vec_new", "vec_mul", "vec_eq", "vec_round")
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local vec_new, vec_eq, vec_round = i3.get("vec_new", "vec_eq", "vec_round")
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local sort, copy, insert, remove, indexof = i3.get("sort", "copy", "insert", "remove", "indexof")
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local msg, is_fav = i3.get("msg", "is_fav")
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local is_group, extract_groups, groups_to_items =
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i3.get("is_group", "extract_groups", "groups_to_items")
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local search, get_sorting_idx, sort_inventory, sort_by_category, apply_recipe_filters =
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i3.get("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "apply_recipe_filters")
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local show_item, spawn_item, clean_name, compressible, check_privs =
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i3.get("show_item", "spawn_item", "clean_name", "compressible", "check_privs")
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local old_is_creative_enabled = core.is_creative_enabled
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function core.is_creative_enabled(name)
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if name == "" then
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return old_is_creative_enabled(name)
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end
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return check_privs(name, {creative = true}) or old_is_creative_enabled(name)
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end
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local search, get_sorting_idx, sort_inventory, sort_by_category, get_recipes =
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i3.get("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes")
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local show_item, get_stack, clean_name, compressible, check_privs, safe_teleport =
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i3.get("show_item", "get_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
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local function reset_data(data)
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data.filter = ""
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@ -49,42 +39,6 @@ local function reset_data(data)
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end
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end
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local function get_recipes(player, item)
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local clean_item = reg_aliases[item] or item
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local recipes = i3.recipes_cache[clean_item]
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local usages = i3.usages_cache[clean_item]
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if recipes then
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recipes = apply_recipe_filters(recipes, player)
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end
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local no_recipes = not recipes or #recipes == 0
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if no_recipes and not usages then return end
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usages = apply_recipe_filters(usages, player)
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local no_usages = not usages or #usages == 0
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return not no_recipes and recipes or nil,
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not no_usages and usages or nil
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end
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local function get_stack(player, stack)
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local inv = player:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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spawn_item(player, stack)
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end
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end
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local function safe_teleport(player, pos)
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pos.y = pos.y + 0.5
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local vel = player:get_velocity()
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player:add_velocity(vec_mul(vel, -1))
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player:set_pos(pos)
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end
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i3.new_tab {
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name = "inventory",
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description = S"Inventory",
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