Some fixes
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bf3979cc79
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544b9810c7
33
init.lua
33
init.lua
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@ -1802,7 +1802,8 @@ local function make_fs(player, data)
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return concat(fs)
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end
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local function show_fs(player, name)
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local function set_fs(player)
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local name = player:get_player_name()
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local data = pdata[name]
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local fs = make_fs(player, data)
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@ -1813,8 +1814,9 @@ local trash = core.create_detached_inventory("i3_trash", {
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allow_put = function(inv, listname, index, stack)
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return stack:get_count()
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end,
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on_put = function(inv, listname)
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on_put = function(inv, listname, index, stack, player)
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inv:set_list(listname, {})
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set_fs(player)
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end,
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})
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@ -1824,22 +1826,12 @@ core.register_on_player_inventory_action(function(player, action, inv, info)
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if (info.from_list == "main" and info.to_list == "craft") or
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(info.from_list == "craft" and info.to_list == "main") or
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(info.from_list == "craftresult" and info.to_list == "main") then
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local name = player:get_player_name()
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local data = pdata[name]
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local fs = make_fs(player, data)
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player:set_inventory_formspec(fs)
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set_fs(player)
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end
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end)
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if rawget(_G, "armor") then
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armor:register_on_update(function(player)
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local name = player:get_player_name()
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local data = pdata[name]
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local fs = make_fs(player, data)
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player:set_inventory_formspec(fs)
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end)
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armor:register_on_update(set_fs)
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end
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i3.register_craft_type("digging", {
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@ -2082,8 +2074,7 @@ local function init_data(player, name)
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search(data)
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end
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local fs = make_fs(player, data)
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player:set_inventory_formspec(fs)
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set_fs(player)
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end)
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end
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@ -2159,7 +2150,7 @@ on_receive_fields(function(player, formname, _f)
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elseif _f.key_enter_field == "filter" or _f.search then
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if _f.filter == "" then
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reset_data(data)
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return true, show_fs(player, name)
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return true, set_fs(player)
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end
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local str = lower(_f.filter)
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@ -2238,7 +2229,7 @@ on_receive_fields(function(player, formname, _f)
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select_item(player, name, data, _f)
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end
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return true, show_fs(player, name)
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return true, set_fs(player)
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end)
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core.register_on_player_hpchange(function(player, hpchange)
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@ -2248,8 +2239,7 @@ core.register_on_player_hpchange(function(player, hpchange)
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data.hp = min(hp_max, player:get_hp() + hpchange)
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local fs = make_fs(player, data)
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player:set_inventory_formspec(fs)
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set_fs(player)
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end)
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if progressive_mode then
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@ -2434,8 +2424,7 @@ if progressive_mode then
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data.items_raw = items
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search(data)
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local fs = make_fs(player, data)
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player:set_inventory_formspec(fs)
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set_fs(player)
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end
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end
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