Waypoints UI overhaul

This commit is contained in:
Jean-Patrick Guerrero 2021-04-11 23:23:03 +02:00
parent 54c917e5c3
commit 5110e910ff
4 changed files with 125 additions and 63 deletions

188
init.lua
View File

@ -139,6 +139,9 @@ local PNG = {
waypoints = "i3_waypoint.png", waypoints = "i3_waypoint.png",
teleport = "i3_teleport.png", teleport = "i3_teleport.png",
add = "i3_add.png", add = "i3_add.png",
refresh = "i3_refresh.png",
visible = "i3_visible.png^\\[brighten",
nonvisible = "i3_non_visible.png",
cancel_hover = "i3_cancel.png^\\[brighten", cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten", search_hover = "i3_search.png^\\[brighten",
@ -158,6 +161,7 @@ local PNG = {
waypoints_hover = "i3_waypoint_hover.png", waypoints_hover = "i3_waypoint_hover.png",
teleport_hover = "i3_teleport.png^\\[brighten", teleport_hover = "i3_teleport.png^\\[brighten",
add_hover = "i3_add.png^\\[brighten", add_hover = "i3_add.png^\\[brighten",
refresh_hover = "i3_refresh.png^\\[brighten",
} }
local fs_elements = { local fs_elements = {
@ -193,8 +197,6 @@ local styles = sprintf([[
style[prev_usage;fgimg=%s;fgimg_hovered=%s] style[prev_usage;fgimg=%s;fgimg_hovered=%s]
style[next_usage;fgimg=%s;fgimg_hovered=%s] style[next_usage;fgimg=%s;fgimg_hovered=%s]
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[waypoint_delete;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[waypoint_teleport;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click] style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click]
style[craft_rcp,craft_usg;noclip=true;font_size=16;sound=i3_craft; style[craft_rcp,craft_usg;noclip=true;font_size=16;sound=i3_craft;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png; bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
@ -209,9 +211,7 @@ PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover, PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover, PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover, PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover, PNG.add, PNG.add_hover)
PNG.trash, PNG.trash_hover,
PNG.teleport, PNG.teleport_hover)
local function get_lang_code(info) local function get_lang_code(info)
return info and info.lang_code return info and info.lang_code
@ -1279,6 +1279,14 @@ local function repairable(tool)
return toolrepair and def and def.groups and def.groups.disable_repair ~= 1 return toolrepair and def and def.groups and def.groups.disable_repair ~= 1
end end
local function get_waypoint(data, id)
for i, v in ipairs(data.waypoints) do
if id == v.id then
return v, i
end
end
end
local function is_fav(favs, query_item) local function is_fav(favs, query_item)
local fav, i local fav, i
for j = 1, #favs do for j = 1, #favs do
@ -1638,11 +1646,10 @@ local function get_model_fs(fs, data, def, model_alias)
local hex = fmt("%02x", v.color) local hex = fmt("%02x", v.color)
while #hex < 8 do while #hex < 8 do
hex = "0" .. hex hex = hex .. "0"
end end
_name = fmt("%s^[multiply:%s", v.name, _name = fmt("%s^[multiply:%s", v.name, fmt("#%s", hex))
fmt("#%s%s", sub(hex, 3), sub(hex, 1, 2)))
else else
_name = fmt("%s^[multiply:%s", v.name, v.color) _name = fmt("%s^[multiply:%s", v.name, v.color)
end end
@ -1904,6 +1911,58 @@ local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlo
end end
end end
local function get_waypoint_fs(fs, data, name, yextra, ctn_len)
fs(fmt("box[0,%f;4.9,0.6;#bababa25]", yextra + 0.7))
fs(fmt("field[0.1,%f;4.8,0.6;waypoint_name;;]", yextra + 0.7))
fs("image_button", 5.1, yextra + 0.75, 0.5, 0.5, "", "waypoint_add", "")
fs(fmt("tooltip[waypoint_add;%s]", ES"Add waypoint"))
if #data.waypoints == 0 then return end
add_subtitle(fs, name, yextra + 1.5, ctn_len, 18, ES"Waypoints")
for i, v in ipairs(data.waypoints) do
local y = yextra + 1.7 + (i * 0.6)
fs(fmt("box[0,%f;%f,0.6;#bababa%u]", y, ctn_len, i % 2 == 0 and 15 or 25))
local waypoint_name, lim = v.name, 18
if #v.name > lim then
waypoint_name = snip(waypoint_name, lim)
end
fs("style_type[label;font_size=17]")
fs("label", 0.15, y + 0.35, clr(fmt("#%02x", v.color), waypoint_name))
local del = fmt("waypoint_%u_delete", v.id)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", del, PNG.trash, PNG.trash_hover))
fs("image_button", 5.2, y + 0.12, 0.35, 0.35, "", del, "")
fs(fmt("tooltip[%s;%s]", del, ES"Delete waypoint"))
local rfs = fmt("waypoint_%u_refresh", v.id)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", rfs, PNG.refresh, PNG.refresh_hover))
fs("image_button", 4.7, y + 0.12, 0.35, 0.35, "", rfs, "")
fs(fmt("tooltip[%s;%s]", rfs, ES"Change color"))
local vsb = fmt("waypoint_%u_hide", v.id)
fs(fmt("style[%s;fgimg=%s;content_offset=0]", vsb, v.hide and PNG.nonvisible or PNG.visible))
fs("image_button", 4.2, y + 0.12, 0.35, 0.35, "", vsb, "")
fs(fmt("tooltip[%s;%s]", vsb, v.hide and ES"Show waypoint" or ES"Hide waypoint"))
if core.is_creative_enabled(name) then
local tp = fmt("waypoint_%u_teleport", v.id)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
tp, PNG.teleport, PNG.teleport_hover))
fs("image_button", 3.7, y + 0.12, 0.35, 0.35, "", tp, "")
fs(fmt("tooltip[%s;%s]", tp, ES"Teleport to waypoint"))
end
end
fs("style_type[label;font_size=16]")
end
local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb) local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb)
local name = player:get_player_name() local name = player:get_player_name()
add_subtitle(fs, "player_name", 0, ctn_len, 22, ESC(name)) add_subtitle(fs, "player_name", 0, ctn_len, 22, ESC(name))
@ -1999,34 +2058,7 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
end end
elseif data.subcat == 5 then elseif data.subcat == 5 then
local waypoints = {} get_waypoint_fs(fs, data, name, yextra, ctn_len)
for _, v in ipairs(data.waypoints or {}) do
insert(waypoints, v.name)
end
fs(fmt("dropdown[0,%f;4.2,0.6;waypoints;%s;%u;true]",
yextra + 0.7, concat(waypoints, ","), data.waypoint_id))
local no_waypoint = not data.waypoints or #data.waypoints == 0
if not no_waypoint then
fs("image_button", 4.4, yextra + 0.75, 0.5, 0.5, "", "waypoint_delete", "")
fs(fmt("tooltip[waypoint_delete;%s]", ES"Delete waypoint"))
if core.is_creative_enabled(name) then
fs("image_button",
no_waypoint and 4.4 or 5.1, yextra + 0.77, 0.5, 0.5,
"", "waypoint_teleport", "")
fs(fmt("tooltip[waypoint_teleport;%s]", ES"Teleport to waypoint"))
end
end
fs(fmt("box[0,%f;4.2,0.6;#bababa25]", yextra + 1.5))
fs(fmt("field[0.1,%f;4.1,0.6;waypoint_name;;]", yextra + 1.5))
fs("image_button", 4.4, yextra + 1.55, 0.5, 0.5, "", "waypoint_add", "")
fs(fmt("tooltip[waypoint_add;%s]", ES"Add waypoint"))
end end
end end
@ -2242,7 +2274,7 @@ local function init_data(player, info)
export_counts = {}, export_counts = {},
current_tab = 1, current_tab = 1,
subcat = 1, subcat = 1,
waypoint_id = 1, scrbar_inv = 0,
lang_code = get_lang_code(info), lang_code = get_lang_code(info),
} }
@ -2386,7 +2418,7 @@ local function get_inventory_fs(player, data, fs)
local max_val = 15 local max_val = 15
if __3darmor and data.subcat == 2 then if __3darmor and data.subcat == 2 then
if (data.scrbar_inv or 0) >= max_val then if data.scrbar_inv >= max_val then
data.scrbar_inv = data.scrbar_inv + 10 data.scrbar_inv = data.scrbar_inv + 10
end end
@ -2407,7 +2439,11 @@ local function get_inventory_fs(player, data, fs)
max_val = max_val + (award_list_nb * 13) max_val = max_val + (award_list_nb * 13)
elseif data.subcat == 5 then elseif data.subcat == 5 then
max_val = max_val + 3 local waypoints_nb = #data.waypoints
if waypoints_nb > 0 then
max_val = max_val + 11 + (waypoints_nb * 6)
end
end end
fs(fmt([[ fs(fmt([[
@ -2415,7 +2451,7 @@ local function get_inventory_fs(player, data, fs)
scrollbar[%f,0.2;0.2,%f;vertical;scrbar_inv;%u] scrollbar[%f,0.2;0.2,%f;vertical;scrbar_inv;%u]
scrollbaroptions[arrows=default;thumbsize=0;max=1000] scrollbaroptions[arrows=default;thumbsize=0;max=1000]
]], ]],
(max_val * 4) / 15, max_val, 9.8, ctn_hgt, data.scrbar_inv or 0)) (max_val * 4) / 15, max_val, 9.8, ctn_hgt, data.scrbar_inv))
fs(fmt("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt)) fs(fmt("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt))
@ -2505,14 +2541,51 @@ i3.new_tab {
skins.set_player_skin(player, _skins[data.skin_id]) skins.set_player_skin(player, _skins[data.skin_id])
end end
if fields.waypoints then
data.waypoint_id = tonumber(fields.waypoints)
end
for field in pairs(fields) do for field in pairs(fields) do
if sub(field, 1, 4) == "btn_" then if sub(field, 1, 4) == "btn_" then
data.subcat = indexof(SUBCAT, sub(field, 5)) data.subcat = indexof(SUBCAT, sub(field, 5))
break break
elseif find(field, "waypoint_%d+") then
local id, action = match(field, "_(%d+)_(%w+)$")
id = tonum(id)
local waypoint, _id = get_waypoint(data, id)
if action == "delete" then
player:hud_remove(waypoint.id)
remove(data.waypoints, _id)
elseif action == "teleport" then
local pos = waypoint.pos
pos.y = pos.y + 0.5
player:set_pos(pos)
msg(name, fmt("Teleported to %s", clr("#ff0", waypoint.name)))
elseif action == "refresh" then
local color = random(0xffffff)
waypoint.color = color
player:hud_change(id, "number", color)
elseif action == "hide" then
if waypoint.hide then
waypoint.hide = nil
local new_id = player:hud_add {
hud_elem_type = "waypoint",
name = waypoint.name,
text = " m",
world_pos = waypoint.pos,
number = waypoint.color,
z_index = -300,
}
waypoint.id = new_id
else
waypoint.hide = true
player:hud_remove(waypoint.id)
end
end
end end
end end
@ -2532,13 +2605,10 @@ i3.new_tab {
return return
elseif fields.waypoint_add then elseif fields.waypoint_add then
data.waypoints = data.waypoints or {}
local waypoint = fields.waypoint_name local waypoint = fields.waypoint_name
local last = #data.waypoints + 1
data.waypoint_id = last
if fields.waypoint_name == "" then if fields.waypoint_name == "" then
waypoint = fmt("Waypoint %u", last) waypoint = "Waypoint"
end end
local color = random(0xffffff) local color = random(0xffffff)
@ -2554,20 +2624,7 @@ i3.new_tab {
} }
insert(data.waypoints, {name = waypoint, pos = pos, color = color, id = id}) insert(data.waypoints, {name = waypoint, pos = pos, color = color, id = id})
data.scrbar_inv = data.scrbar_inv + 100
elseif fields.waypoint_delete then
local waypoint = data.waypoints[data.waypoint_id]
player:hud_remove(waypoint.id)
remove(data.waypoints, data.waypoint_id)
data.waypoint_id = data.waypoint_id + (data.waypoint_id == 1 and 0 or -1)
elseif fields.waypoint_teleport then
local waypoint = data.waypoints[data.waypoint_id]
local pos = waypoint.pos
pos.y = pos.y + 0.5
player:set_pos(pos)
msg(name, fmt("Teleported to %s", clr("#ff0", waypoint.name)))
end end
return set_fs(player) return set_fs(player)
@ -2921,8 +2978,9 @@ end
local function init_waypoints(player) local function init_waypoints(player)
local name = player:get_player_name() local name = player:get_player_name()
local data = pdata[name] local data = pdata[name]
data.waypoints = data.waypoints or {}
for _, v in ipairs(data.waypoints or {}) do for _, v in ipairs(data.waypoints) do
local id = player:hud_add { local id = player:hud_add {
hud_elem_type = "waypoint", hud_elem_type = "waypoint",
name = v.name, name = v.name,
@ -2933,6 +2991,10 @@ local function init_waypoints(player)
} }
v.id = id v.id = id
if v.hide then
player:hud_remove(id)
end
end end
end end

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