More cleaning
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parent
25e57f6a23
commit
47e68a3e92
39
etc/api.lua
39
etc/api.lua
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@ -2,7 +2,7 @@ local make_fs = i3.files.gui()
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local gmatch, match, split = i3.get("gmatch", "match", "split")
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local S, err, fmt, reg_items = i3.get("S", "err", "fmt", "reg_items")
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local name_sort, count_sort, sort_inventory = i3.get("name_sort", "count_sort", "sort_inventory")
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local sorter, sort_inventory = i3.get("sorter", "sort_inventory")
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local sort, concat, copy, insert, remove = i3.get("sort", "concat", "copy", "insert", "remove")
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local true_str, true_table, is_str, is_func, is_table, clean_name =
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i3.get("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
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@ -307,40 +307,12 @@ function i3.add_sorting_method(def)
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insert(i3.sorting_methods, def)
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end
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local function pre_sorting(list)
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local new_inv, stack_meta = {}, {}
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for i = 1, #list do
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local stack = list[i]
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local name = stack:get_name()
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local count = stack:get_count()
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local empty = stack:is_empty()
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local meta = stack:get_meta():to_table()
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local wear = stack:get_wear() > 0
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if not empty then
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if next(meta.fields) or wear then
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stack_meta[#stack_meta + 1] = stack
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else
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new_inv[#new_inv + 1] = ItemStack(fmt("%s %u", name, count))
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end
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end
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end
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for i = 1, #stack_meta do
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new_inv[#new_inv + 1] = stack_meta[i]
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end
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return new_inv
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end
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i3.add_sorting_method {
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name = "alphabetical",
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description = S"Sort items by name (A-Z)",
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func = function(list, data)
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local new_inv = pre_sorting(list)
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name_sort(new_inv, data.reverse_sorting)
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return new_inv
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sorter(list, data.reverse_sorting, 1)
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return list
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end
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}
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@ -348,8 +320,7 @@ i3.add_sorting_method {
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name = "numerical",
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description = S"Sort items by number of items per stack",
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func = function(list, data)
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local new_inv = pre_sorting(list)
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count_sort(new_inv, data.reverse_sorting)
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return new_inv
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sorter(list, data.reverse_sorting, 2)
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return list
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end,
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}
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105
etc/common.lua
105
etc/common.lua
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@ -1,6 +1,4 @@
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local translate = core.get_translated_string
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local insert, remove, sort, vec_add, vec_mul =
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table.insert, table.remove, table.sort, vector.add, vector.mul
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local fmt, find, gmatch, match, sub, split, lower =
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string.format, string.find, string.gmatch, string.match, string.sub, string.split, string.lower
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local reg_items, reg_nodes, reg_craftitems, reg_tools =
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@ -178,7 +176,7 @@ local function table_eq(T1, T2)
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for k in pairs(t2) do
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if is_table(k) then
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insert(t2kv, k)
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table.insert(t2kv, k)
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end
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t2k[k] = true
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@ -191,7 +189,7 @@ local function table_eq(T1, T2)
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for i = 1, #t2kv do
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local tk = t2kv[i]
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if table_eq(k1, tk) and recurse(v1, t2[tk]) then
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remove(t2kv, i)
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table.remove(t2kv, i)
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t2k[tk] = nil
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ok = true
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break
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@ -346,35 +344,11 @@ local function spawn_item(player, stack)
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local dir = player:get_look_dir()
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local ppos = player:get_pos()
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ppos.y = ppos.y + 1.625
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local look_at = vec_add(ppos, vec_mul(dir, 1))
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local look_at = vector.add(ppos, vector.multiply(dir, 1))
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core.add_item(look_at, stack)
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end
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local function name_sort(inv, reverse)
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return sort(inv, function(a, b)
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a, b = a:get_name(), b:get_name()
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if reverse then
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return a > b
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end
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return a < b
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end)
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end
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local function count_sort(inv, reverse)
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return sort(inv, function(a, b)
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a, b = a:get_count(), b:get_count()
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if reverse then
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return a > b
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end
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return a < b
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end)
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end
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local function get_sorting_idx(name)
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local idx = 1
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@ -387,20 +361,46 @@ local function get_sorting_idx(name)
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return idx
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end
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local function apply_sort(inv, size, data, new_inv, start_i)
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if not data.ignore_hotbar then
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inv:set_list("main", new_inv)
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return
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local function sorter(inv, reverse, mode)
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table.sort(inv, function(a, b)
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if mode == 1 then
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a, b = a:get_name(), b:get_name()
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else
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a, b = a:get_count(), b:get_count()
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end
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for i = start_i, size do
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local idx = i - start_i + 1
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inv:set_stack("main", i, new_inv[idx] or "")
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if reverse then
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return a > b
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end
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return a < b
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end)
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end
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local function pre_sorting(list, start_i)
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local new_inv, special = {}, {}
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for i = start_i, #list do
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local stack = list[i]
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local empty = stack:is_empty()
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local meta = stack:get_meta():to_table()
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local wear = stack:get_wear() > 0
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if not empty then
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if next(meta.fields) or wear then
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special[#special + 1] = stack
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else
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new_inv[#new_inv + 1] = stack
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end
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end
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end
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new_inv = table_merge(new_inv, special)
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return new_inv
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end
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local function compress_items(list, start_i)
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local new_inv, _new_inv, special = {}, {}, {}
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local hash, new_inv, special = {}, {}, {}
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for i = start_i, #list do
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local stack = list[i]
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@ -415,28 +415,25 @@ local function compress_items(list, start_i)
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if next(meta.fields) or wear or count >= stackmax then
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special[#special + 1] = stack
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else
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new_inv[name] = new_inv[name] or 0
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new_inv[name] = new_inv[name] + count
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hash[name] = hash[name] or 0
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hash[name] = hash[name] + count
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end
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end
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end
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for name, count in pairs(new_inv) do
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for name, count in pairs(hash) do
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local stackmax = ItemStack(name):get_stack_max()
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local iter = math.ceil(count / stackmax)
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local leftover = count
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for _ = 1, iter do
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_new_inv[#_new_inv + 1] = ItemStack(fmt("%s %u", name, math.min(stackmax, leftover)))
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new_inv[#new_inv + 1] = ItemStack(fmt("%s %u", name, math.min(stackmax, leftover)))
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leftover = leftover - stackmax
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end
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end
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for i = 1, #special do
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_new_inv[#_new_inv + 1] = special[i]
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end
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return _new_inv
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new_inv = table_merge(new_inv, special)
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return new_inv
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end
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local function sort_inventory(player, data)
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@ -447,13 +444,22 @@ local function sort_inventory(player, data)
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if data.inv_compress then
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list = compress_items(list, start_i)
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else
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list = pre_sorting(list, start_i)
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end
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local idx = get_sorting_idx(data.sort)
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local new_inv = i3.sorting_methods[idx].func(list, data)
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if not new_inv then return end
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if new_inv then
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apply_sort(inv, size, data, new_inv, start_i)
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if not data.ignore_hotbar then
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inv:set_list("main", new_inv)
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return
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end
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for i = start_i, size do
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local index = i - start_i + 1
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inv:set_stack("main", i, new_inv[index] or "")
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end
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end
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@ -472,8 +478,7 @@ local _ = {
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-- Sorting
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search = search,
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name_sort = name_sort,
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count_sort = count_sort,
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sorter = sorter,
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sort_inventory = sort_inventory,
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get_sorting_idx = get_sorting_idx,
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sort_by_category = sort_by_category,
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