Skin selection UI overhaul
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@ -134,6 +134,7 @@ local function init_data(player, info)
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data.player_name = name
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data.filter = ""
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data.pagenum = 1
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data.skin_pagenum = 1
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data.items = i3.init_items
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data.items_raw = i3.init_items
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data.favs = {}
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@ -19,12 +19,6 @@ local function inv_fields(player, data, fields)
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return
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end
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if fields.skins then
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local id = tonumber(fields.skins)
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local _skins = skins.get_skinlist_for_player(name)
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skins.set_player_skin(player, _skins[id])
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end
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if fields.drop_items then
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local items = split(fields.drop_items, ",")
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data.drop_items = items
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@ -46,6 +40,11 @@ local function inv_fields(player, data, fields)
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elseif sub(field, 1, 8) == "setting_" then
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data.show_setting = match(field, "_(%w+)$")
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elseif sub(field, 1, 9) == "skin_btn_" then
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local id = tonumber(field:match("%d+"))
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local _skins = skins.get_skinlist_for_player(name)
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skins.set_player_skin(player, _skins[id])
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elseif find(field, "waypoint_%d+") then
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local id, action = match(field, "_(%d+)_(%w+)$")
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id = tonumber(id)
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@ -344,6 +343,16 @@ local function rcp_fields(player, data, fields)
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data.pagenum = data.pagemax
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end
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elseif fields.prev_skin or fields.next_skin then
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if data.skin_pagemax == 1 then return end
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data.skin_pagenum -= (fields.prev_skin and 1 or -1)
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if data.skin_pagenum > data.skin_pagemax then
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data.skin_pagenum = 1
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elseif data.skin_pagenum == 0 then
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data.skin_pagenum = data.skin_pagemax
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end
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elseif fields.prev_recipe or fields.next_recipe then
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local num = data.rnum + (fields.prev_recipe and -1 or 1)
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data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
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51
src/gui.lua
51
src/gui.lua
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@ -494,20 +494,41 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
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local _skins = skins.get_skinlist_for_player(name)
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local skin_name = skins.get_player_skin(player).name
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local sks, id = {}, 1
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local btn_y = yextra + 0.75
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local spp = 24
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for i, skin in ipairs(_skins) do
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if skin.name == skin_name then
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id = i
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end
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data.skin_pagemax = max(1, ceil(#_skins / spp))
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insert(sks, skin.name)
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fs("image_button", 1.5, btn_y, 0.35, 0.35, "", "prev_skin", "")
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fs("image_button", 3.85, btn_y, 0.35, 0.35, "", "next_skin", "")
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fs"style[skin_page;font=bold;font_size=18]"
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fs("button", 1.85, btn_y - 0.23, 2, 0.8, "skin_page",
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fmt("%s / %u", clr(colors.yellow, data.skin_pagenum), data.skin_pagemax))
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local first = (data.skin_pagenum - 1) * spp
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local last = first + spp - 1
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for i = first, last do
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local skin = _skins[i + 1]
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if not skin then break end
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local btn_name = fmt("skin_btn_%u", i + 1)
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fs(fmt([[ style[%s;padding=10;
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fgimg=%s;bgimg=%s;bgimg_hovered=i3_btn9_hovered.png;
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bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6] ]],
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btn_name, skin:get_preview(),
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skin.name == skin_name and "i3_btn9_hovered.png" or "i3_btn9.png"))
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local X = (i % 3) * 1.93
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local Y = ceil((i % spp - X) / 3 + 1)
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Y += (Y * 2.45) + yextra - 2.15
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fs("image_button", X, Y, 1.86, 3.4, "", btn_name, "")
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fs(fmt("tooltip[%s;%s]", btn_name, ESC(skin.name)))
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end
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sks = concat(sks, ","):gsub(";", "")
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fs("label", 0, yextra + 0.85, fmt("%s:", ES"Select a skin"))
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fs(fmt("dropdown[0,%f;4,0.6;skins;%s;%u;true]", yextra + 1.1, sks, id))
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elseif data.subcat == 4 then
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if not i3.modules.awards then
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return not_installed "awards"
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@ -579,9 +600,6 @@ local function show_popup(fs, data)
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elseif show_sorting then
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fs("button", 2.1, 9.7, 6, 0.8, "select_sorting", ES"Select the inventory sorting method:")
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fs(fmt("style[prev_sort;fgimg=%s;fgimg_hovered=%s]", PNG.prev, PNG.prev_hover),
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fmt("style[next_sort;fgimg=%s;fgimg_hovered=%s]", PNG.next, PNG.next_hover))
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fs("image_button", 2.2, 10.6, 0.35, 0.35, "", "prev_sort", "")
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fs("image_button", 7.65, 10.6, 0.35, 0.35, "", "next_sort", "")
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@ -667,6 +685,13 @@ local function get_inventory_fs(player, data, fs)
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max_val += 10
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elseif i3.modules.skins and data.subcat == 3 then
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local spp = 24
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local _skins = skins.get_skinlist_for_player(data.player_name)
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local num = max(1, min(spp, #_skins - ((data.skin_pagenum - 1) * spp)))
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max_val += ceil(num / 3) * 34
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elseif i3.modules.awards and data.subcat == 4 then
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award_list = awards.get_award_states(data.player_name)
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award_list_nb = #award_list
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@ -79,12 +79,8 @@ local styles = string.format([[
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style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
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style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
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style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0]
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style[prev_page;fgimg=%s;fgimg_hovered=%s]
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style[next_page;fgimg=%s;fgimg_hovered=%s]
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style[prev_recipe;fgimg=%s;fgimg_hovered=%s]
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style[next_recipe;fgimg=%s;fgimg_hovered=%s]
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style[prev_usage;fgimg=%s;fgimg_hovered=%s]
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style[next_usage;fgimg=%s;fgimg_hovered=%s]
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style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
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style[next_page,next_recipe,next_usage,next_sort,next_skin;fgimg=%s;fgimg_hovered=%s]
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style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
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style[bag_rename;fgimg=%s;fgimg_hovered=%s;content_offset=0]
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style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click]
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@ -102,10 +98,6 @@ PNG.cancel, PNG.cancel_hover,
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PNG.search, PNG.search_hover,
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PNG.prev, PNG.prev_hover,
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PNG.next, PNG.next_hover,
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PNG.prev, PNG.prev_hover,
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PNG.next, PNG.next_hover,
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PNG.prev, PNG.prev_hover,
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PNG.next, PNG.next_hover,
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PNG.add, PNG.add_hover,
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PNG.edit, PNG.edit_hover)
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