Add Troubleshooting to README
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#### **`i3`** is a next-generation inventory for Minetest.
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#### **`i3`** is a next-generation inventory for Minetest.
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This inventory offers a slick, modern UI made with the latest technologies of the Minetest engine.
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This mod features a modern, powerful inventory menu with a good user experience.
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**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
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**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
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This mod requires **Minetest 5.4+**
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This mod requires **Minetest 5.4+**
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@ -37,11 +37,16 @@ To use this mod in the best conditions:
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- Use a HiDPI widescreen display
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- Use a HiDPI widescreen display
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- Use the default Freetype font style
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- Use the default Freetype font style
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#### Troubleshooting
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If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
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value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
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#### Notes
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#### Notes
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`i3` uses a larger inventory than the usual inventories in Minetest games.
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`i3` uses a larger inventory than the usual inventories in Minetest games.
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Thus, most chests will be unadapted to this inventory size.
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Thus, most chests will be unadapted to this inventory size.
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The `i3` inventory is 9 slots wide by default (without backpack), such as in Minecraft.
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The `i3` inventory is 9 slots wide by default (without backpack), such as Minecraft.
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Report any bug on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues).
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Report any bug on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues).
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@ -20,8 +20,8 @@ local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
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local clr, ESC, check_privs, translate =
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local clr, ESC, check_privs, translate =
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core.colorize, core.formspec_escape, core.check_player_privs, core.get_translated_string
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core.colorize, core.formspec_escape, core.check_player_privs, core.get_translated_string
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local model_aliases = loadfile(modpath .. "/etc/model_aliases.lua")()
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local model_aliases = dofile(modpath .. "/etc/model_aliases.lua")
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local PNG, styles, fs_elements = loadfile(modpath .. "/etc/styles.lua")()
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local PNG, styles, fs_elements = dofile(modpath .. "/etc/styles.lua")
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local _, _, is_group, extract_groups, item_has_groups =
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local _, _, is_group, extract_groups, item_has_groups =
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unpack(dofile(modpath .. "/etc/common.lua").progressive)
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unpack(dofile(modpath .. "/etc/common.lua").progressive)
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4
init.lua
4
init.lua
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@ -49,8 +49,8 @@ i3.S = core.get_translator "i3"
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local S, slz, dslz = i3.S, core.serialize, core.deserialize
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local S, slz, dslz = i3.S, core.serialize, core.deserialize
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i3.data = dslz(storage:get_string "data") or {}
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i3.data = dslz(storage:get_string "data") or {}
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i3.compress_groups, i3.compressed = loadfile(modpath .. "/etc/compress.lua")()
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i3.compress_groups, i3.compressed = dofile(modpath .. "/etc/compress.lua")
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i3.group_stereotypes, i3.group_names = loadfile(modpath .. "/etc/groups.lua")()
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i3.group_stereotypes, i3.group_names = dofile(modpath .. "/etc/groups.lua")
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local is_str, show_item, reset_compression = unpack(dofile(modpath .. "/etc/common.lua").init)
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local is_str, show_item, reset_compression = unpack(dofile(modpath .. "/etc/common.lua").init)
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local groups_to_items, _, compressible, true_str, is_fav = unpack(dofile(modpath .. "/etc/common.lua").gui)
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local groups_to_items, _, compressible, true_str, is_fav = unpack(dofile(modpath .. "/etc/common.lua").gui)
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