This commit is contained in:
Jean-Patrick Guerrero 2021-01-11 22:28:00 +01:00
parent 4ce919d1ef
commit 3e48d288db

212
init.lua
View File

@ -1738,6 +1738,113 @@ local function add_subtitle(fs, title, x, y, ctn_len, font_size)
"style_type[label;font=normal;font_size=+0]", fmt("box", x, y + 0.3, ctn_len, 0.05, "#666")) "style_type[label;font=normal;font_size=+0]", fmt("box", x, y + 0.3, ctn_len, 0.05, "#666"))
end end
local function get_award_list(fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
if (__3darmor and __skinsdb) or __skinsdb then
yextra = yextra + 1.8
elseif __3darmor then
yextra = yextra + 3.5
end
local percent = sprintf("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub(".0", "")
add_subtitle(fs, sprintf("%s: %u of %u (%s)", ES"Achievements",
awards_unlocked, award_list_nb, percent), 0, yextra, ctn_len, "+2")
for i, award in ipairs(award_list) do
local y = yextra - 0.7 + i + (i * 0.3)
local def, progress = award.def, award.progress
local title, desc = def.title, def.description:gsub("%.$", "") or ""
local icon_size = 1.1
if not award.unlocked and def.secret then
title = ES"Secret award"
desc = ES"Unlock this award to find out what it is"
end
local icon = def.icon or "awards_unknown.png"
if not award.unlocked then
icon = sprintf("%s^\\[colorize:#000:180", icon)
end
local box_len = 4.39
fs(fmt("image", 0, y + 0.01, icon_size, icon_size, icon))
fs(fmt("tooltip", 0, y + 0.01, icon_size, icon_size,
sprintf("%s\n%s", clr("#ff0", title), desc)))
fs(fmt("box", icon_size + 0.1, y, box_len, icon_size, "#bababa25"))
if progress then
local current, target = progress.current, progress.target
local curr_bar = (current * box_len) / target
fs(fmt("box", icon_size + 0.1, y + 0.8, box_len, 0.3, "#101010"),
fmt("box", icon_size + 0.1, y + 0.8, curr_bar, 0.3, "#9dc34c"),
"style_type[label;font=normal;font_size=-2]",
fmt("label", icon_size + 0.5, y + 0.97, sprintf("%u / %u", current, target)))
y = y - 0.14
end
fs("style_type[label;font=bold;font_size=+1]",
fmt("label", icon_size + 0.2, y + 0.4, title),
"style_type[label;font=normal;font_size=-1]",
fmt("label", icon_size + 0.2, y + 0.75, clr("#bbbbbb", desc)),
"style_type[label;font=normal;font_size=+0]")
end
end
local function get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, yextra,
award_list, awards_unlocked, award_list_nb)
local name = player:get_player_name()
add_subtitle(fs, ESC(name), xoffset, yoffset + 0.2, ctn_len, "+6")
local hp = data.hp or player:get_hp()
local half = ceil((hp / 2) % 1)
local hearts = (hp / 2) + half
for i = 1, hearts do
fs(fmt("image", xoffset + ((i - 1) * 0.4), yoffset + 0.7, 0.4, 0.4,
(half == 1 and i == floor(hearts)) and "i3_heart_half.png" or "i3_heart.png"))
end
fs(sprintf("list[current_player;craft;%f,%f;3,3;]", xoffset, yoffset + 1.45),
fmt("image", xoffset + 3.64, yoffset + 2.88, 0.7, 0.7, PNG.arrow),
sprintf("list[current_player;craftpreview;%f,%f;1,1;]", xoffset + 4.45, yoffset + 2.7),
"listring[detached:i3_trash;main]",
sprintf("list[detached:i3_trash;main;%f,%f;1,1;]", xoffset + 4.45, yoffset + 3.95),
fmt("image", xoffset + 4.45, yoffset + 3.95, 1, 1, PNG.trash))
if __3darmor then
add_subtitle(fs, ES"Armor", 0, yextra, ctn_len, "+2")
fs(sprintf("list[detached:%s_armor;armor;0,%f;3,2;]", name, yextra + 0.6))
fs(fmt("label", 3.75, yextra + 1.55, sprintf("%s: %s", ES"Level", armor.def[name].level)),
fmt("label", 3.75, yextra + 1.95, sprintf("%s: %s", ES"Heal", armor.def[name].heal)))
end
if __skinsdb then
local _skins = skins.get_skinlist_for_player(name)
local t = {}
for _, skin in ipairs(_skins) do
t[#t + 1] = skin.name
end
yextra = __3darmor and (yextra + 3.5) or yextra
add_subtitle(fs, ES"Skins", 0, yextra, ctn_len, "+2")
fs(sprintf("dropdown[0,%f;3.55,0.6;skins;%s;%u;true]",
yextra + 0.6, concat(t, ","), data.skin_id or 1))
end
if __awards then
get_award_list(fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
end
end
local function get_inventory_mode(player, fs, data, full_height) local function get_inventory_mode(player, fs, data, full_height)
fs(fmt("bg9", 0, 0, data.xoffset, full_height, PNG.bg_full, 10)) fs(fmt("bg9", 0, 0, data.xoffset, full_height, PNG.bg_full, 10))
@ -1767,7 +1874,7 @@ local function get_inventory_mode(player, fs, data, full_height)
local extras = __3darmor or __skinsdb or __awards local extras = __3darmor or __skinsdb or __awards
local ctn_len = 5.6 local ctn_len, yextra = 5.6, 5.6
local xoffset = extras and 0 or 4.5 local xoffset = extras and 0 or 4.5
local yoffset = extras and 0 or 0.2 local yoffset = extras and 0 or 0.2
@ -1808,107 +1915,8 @@ local function get_inventory_mode(player, fs, data, full_height)
fs(sprintf("scroll_container[3.9,0.2;%f,5.5;scrbar_inv;vertical]", ctn_len)) fs(sprintf("scroll_container[3.9,0.2;%f,5.5;scrbar_inv;vertical]", ctn_len))
end end
add_subtitle(fs, ESC(name), xoffset, yoffset + 0.2, ctn_len, "+6") get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, yextra,
award_list, awards_unlocked, award_list_nb)
local hp = data.hp or player:get_hp()
local half = ceil((hp / 2) % 1)
local hearts = (hp / 2) + half
for i = 1, hearts do
fs(fmt("image", xoffset + ((i - 1) * 0.4), yoffset + 0.7, 0.4, 0.4,
(half == 1 and i == floor(hearts)) and "i3_heart_half.png" or "i3_heart.png"))
end
fs(sprintf("list[current_player;craft;%f,%f;3,3;]", xoffset, yoffset + 1.45),
fmt("image", xoffset + 3.64, yoffset + 2.88, 0.7, 0.7, PNG.arrow),
sprintf("list[current_player;craftpreview;%f,%f;1,1;]", xoffset + 4.45, yoffset + 2.7),
"listring[detached:i3_trash;main]",
sprintf("list[detached:i3_trash;main;%f,%f;1,1;]", xoffset + 4.45, yoffset + 3.95),
fmt("image", xoffset + 4.45, yoffset + 3.95, 1, 1, PNG.trash))
local yextra = 5.6
if __3darmor then
add_subtitle(fs, ES"Armor", 0, yextra, ctn_len, "+2")
fs(sprintf("list[detached:%s_armor;armor;0,%f;3,2;]", name, yextra + 0.6))
fs(fmt("label", 3.75, yextra + 1.55, sprintf("%s: %s", ES"Level", armor.def[name].level)),
fmt("label", 3.75, yextra + 1.95, sprintf("%s: %s", ES"Heal", armor.def[name].heal)))
end
if __skinsdb then
local _skins = skins.get_skinlist_for_player(name)
local t = {}
for _, skin in ipairs(_skins) do
t[#t + 1] = skin.name
end
yextra = __3darmor and (yextra + 3.5) or yextra
add_subtitle(fs, ES"Skins", 0, yextra, ctn_len, "+2")
fs(sprintf("dropdown[0,%f;3.55,0.6;skins;%s;%u;true]",
yextra + 0.6, concat(t, ","), data.skin_id or 1))
end
if __awards then
if (__3darmor and __skinsdb) or __skinsdb then
yextra = yextra + 1.8
elseif __3darmor then
yextra = yextra + 3.5
end
local percent = sprintf("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub(".0", "")
add_subtitle(fs, sprintf("%s: %u of %u (%s)", ES"Achievements",
awards_unlocked, award_list_nb, percent), 0, yextra, ctn_len, "+2")
for i, award in ipairs(award_list) do
local y = yextra - 0.7 + i + (i * 0.3)
local def, progress = award.def, award.progress
local title, desc = def.title, def.description:gsub("%.$", "") or ""
local icon_size = 1.1
if not award.unlocked and def.secret then
title = ES"Secret award"
desc = ES"Unlock this award to find out what it is"
end
local icon = def.icon or "awards_unknown.png"
if not award.unlocked then
icon = sprintf("%s^\\[colorize:#000:180", icon)
end
local box_len = 4.39
fs(fmt("image", 0, y + 0.01, icon_size, icon_size, icon))
fs(fmt("tooltip", 0, y + 0.01, icon_size, icon_size,
sprintf("%s\n%s", clr("#ff0", title), desc)))
fs(fmt("box", icon_size + 0.1, y, box_len, icon_size, "#bababa25"))
if progress then
local current, target = progress.current, progress.target
local curr_bar = (current * box_len) / target
fs(fmt("box", icon_size + 0.1, y + 0.8, box_len, 0.3, "#101010"),
fmt("box", icon_size + 0.1, y + 0.8, curr_bar, 0.3, "#9dc34c"),
"style_type[label;font=normal;font_size=-2]",
fmt("label", icon_size + 0.5, y + 0.97,
sprintf("%u / %u", current, target)))
y = y - 0.14
end
fs("style_type[label;font=bold;font_size=+1]",
fmt("label", icon_size + 0.2, y + 0.4, title),
"style_type[label;font=normal;font_size=-1]",
fmt("label", icon_size + 0.2, y + 0.75, clr("#bbbbbb", desc)),
"style_type[label;font=normal;font_size=+0]")
end
end
if extras then if extras then
fs("scroll_container_end[]") fs("scroll_container_end[]")