diff --git a/init.lua b/init.lua index 856c498..86477b6 100644 --- a/init.lua +++ b/init.lua @@ -1132,17 +1132,15 @@ local function select_item(player, name, data, _f) item = reg_aliases[item] or item if not reg_items[item] then return end - if item == data.query_item then - if creative_enabled(name) then - local stack = ItemStack(item) - local stackmax = stack:get_stack_max() - stack = fmt("%s %s", item, stackmax) - get_stack(player, name, stack, clr("#ff0", fmt("%u x %s", stackmax, item))) - end - + if creative_enabled(name) then + local stack = ItemStack(item) + local stackmax = stack:get_stack_max() + stack = fmt("%s %s", item, stackmax) + get_stack(player, name, stack, clr("#ff0", fmt("%u x %s", stackmax, item))) return end + if item == data.query_item then return end local recipes, usages = get_recipes(item, data, player) data.query_item = item @@ -1966,13 +1964,17 @@ local function make_fs(player, data) data.xoffset = ROWS + 1.2 local full_height = LINES + 1.73 + local name = player:get_player_name() + local is_creative = creative_enabled(name) + fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]", MIN_FORMSPEC_VERSION, data.xoffset + (data.query_item and 8 or 0), full_height), styles) fs(fmt("style[guide_mode;fgimg=%s]", data.inv_mode and PNG.tab or PNG.tab_hover)) fs(fmt("style[inv_mode;fgimg=%s]", data.inv_mode and PNG.tab_hover or PNG.tab)) - fs(fmt("image_button", 2.05, full_height, 3, 0.5, "", "guide_mode", ES"Crafting Guide")) + fs(fmt("image_button", 2.05, full_height, 3, 0.5, "", "guide_mode", + is_creative and ES"Items" or ES"Crafting Guide")) fs(fmt("image_button", 5.15, full_height, 3, 0.5, "", "inv_mode", ES"Inventory")) if data.inv_mode then @@ -1981,7 +1983,7 @@ local function make_fs(player, data) get_item_list(fs, data, full_height) end - if data.query_item then + if not is_creative and data.query_item then get_panels(player, fs, data) end @@ -2293,6 +2295,7 @@ local function init_data(player, name) if data.fs_version < MIN_FORMSPEC_VERSION then return end if progressive_mode then + data.inv_items = {} local items = get_filtered_items(player, data) data.items_raw = items search(data)