Finish animation for group buttons (yay)
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@ -37,10 +37,12 @@ local function cache_groups(groupname, groups)
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for i = 1, nb_items do
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local item = items[i]
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local def = reg_items[item]
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local texture = def.inventory_image or def.wield_image
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local texture = def.inventory_image or def.wield_image or ""
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if is_cube(def.drawtype) then
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texture = get_cube(def.tiles)
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elseif true_str(texture) then
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texture = texture .. "\\^[resize\\:150x150"
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end
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sprite = sprite .. fmt(":0,%u=%s", (i - 1) * px, texture)
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@ -50,6 +52,18 @@ local function cache_groups(groupname, groups)
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end
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end
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core.register_chatcommand("test", {
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func = function(name, param)
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core.get_player_by_name(name):hud_add({
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hud_elem_type = "image",
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position = {x = 0.6, y = 0.5},
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scale = {x = 1, y = 1},
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text = param
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})
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return true
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end
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})
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local function get_item_usages(item, recipe, added)
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if is_group(item) then
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@ -1032,7 +1032,7 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
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local _count = count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1)
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if group_cache and group_cache.sprite then
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local sprite = group_cache.sprite
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local sprite = ESC(group_cache.sprite)
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fs("item_image_button", X, Y, btn_size, btn_size, "", btn_name, "")
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fs("animated_image", X + 0.01, Y + 0.01, 1.89, 1.89, sprite, #group_cache.items, 1000)
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