Add worldedit GUI support
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parent
694b9237e8
commit
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@ -10,6 +10,7 @@ read_globals = {
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"armor",
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"skins",
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"awards",
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"worldedit",
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"vector",
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"string",
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"table",
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59
init.lua
59
init.lua
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@ -36,6 +36,7 @@ local write_json = core.write_json
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local chat_send = core.chat_send_player
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local show_formspec = core.show_formspec
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local check_privs = core.check_player_privs
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local globalstep = core.register_globalstep
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local on_shutdown = core.register_on_shutdown
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local get_players = core.get_connected_players
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@ -200,7 +201,7 @@ end
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local old_is_creative_enabled = core.is_creative_enabled
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function core.is_creative_enabled(name)
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return core.check_player_privs(name, {creative = true}) or old_is_creative_enabled(name)
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return check_privs(name, {creative = true}) or old_is_creative_enabled(name)
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end
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i3.group_stereotypes = {
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@ -2525,6 +2526,58 @@ if rawget(_G, "skins") then
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insert(META_SAVES, "skin_id")
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end
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if rawget(_G, "worldedit") then
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i3.new_tab {
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name = "worldedit",
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description = "WorldEdit",
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access = function(player)
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local name = player:get_player_name()
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return check_privs(name, {server = true})
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end,
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formspec = function(player, _, fs)
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local name = player:get_player_name()
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local wfs = worldedit.pages.worldedit_gui.get_formspec(name)
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wfs = split(wfs, "]")
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for i, elem in ipairs(wfs) do
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if sub(elem, 1, 4) == "size" or sub(elem, 1, 5) == "label" or
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find(elem, "worldedit_gui_exit") then
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remove(wfs, i)
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end
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wfs[i] = wfs[i] .. "]"
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end
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local new_fs = {}
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for i = 1, #wfs do
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local elem = wfs[i]
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local elem_name, field, str = match(elem, "(.*)%[.*%d+;(.*);(.*)]")
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local X = i % 3
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X = X + (X * 2.42) + 0.2
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local Y = floor((i % (#wfs - 1) - X) / 3 + 1) + 1.2
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insert(new_fs, fmt("%s[%.1f,%.1f;3,0.8;%s;%s]",
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elem_name, X, Y, field, str:gsub("/", " / ")))
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end
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fs(concat(new_fs))
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end,
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fields = function(player)
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i3.set_fs(player)
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end,
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hide_panels = function()
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return true
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end,
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}
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end
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if rawget(_G, "awards") then
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__awards = true
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@ -2853,7 +2906,9 @@ on_receive_fields(function(player, formname, fields)
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end
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end
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return true, tabs[data.current_tab].fields(player, data, fields)
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local tab = tabs[data.current_tab]
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return true, tab and tab.fields and tab.fields(player, data, fields)
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end)
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core.register_on_player_hpchange(function(player, hpchange)
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