New heart textures
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8
init.lua
8
init.lua
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@ -1838,14 +1838,18 @@ local function get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, awar
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local hp = damage_enabled and (data.hp or player:get_hp()) or 20
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local half = ceil((hp / 2) % 1)
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local hearts = (hp / 2) + half
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local heart_size = 0.35
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local heart_hgt = yoffset + 0.7
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for i = 1, 10 do
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fs(fmt("image", xoffset + ((i - 1) * 0.4), yoffset + 0.7, 0.4, 0.4, PNG.heart_grey))
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fs(fmt("image", xoffset + ((i - 1) * (heart_size + 0.1)), heart_hgt,
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heart_size, heart_size, PNG.heart_grey))
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end
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if damage_enabled then
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for i = 1, hearts do
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fs(fmt("image", xoffset + ((i - 1) * 0.4), yoffset + 0.7, 0.4, 0.4,
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fs(fmt("image", xoffset + ((i - 1) * (heart_size + 0.1)), heart_hgt,
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heart_size, heart_size,
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(half == 1 and i == floor(hearts)) and PNG.heart_half or PNG.heart))
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end
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end
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