Fix potential issue with model preview
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12
init.lua
12
init.lua
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@ -2413,12 +2413,18 @@ local function get_inventory_fs(player, data, fs)
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if props.mesh ~= "" then
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local anim = player:get_local_animation()
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--fs("style[player_model;bgcolor=black]")
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local armor_skin = __3darmor or __skinsdb
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local t = {}
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for _, v in ipairs(props.textures) do
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t[#t + 1] = ESC(v):gsub(",", "!")
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end
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local textures = concat(t, ","):gsub("!", ",")
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--fs("style[player_model;bgcolor=black]")
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fs("model", 0.2, 0.2, armor_skin and 4 or 3.4, armor_skin and ctn_hgt or 5.8,
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"player_model",
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props.mesh, concat(props.textures, ","), "0,-150", "false", "false",
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"player_model", props.mesh, textures, "0,-150", "false", "false",
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fmt("%u,%u", anim.x, anim.y))
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else
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local size = 2.5
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