Inventory slots rework (needs very latest engine commits)
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586b8da9de
commit
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83
init.lua
83
init.lua
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@ -87,9 +87,9 @@ local MIN_FORMSPEC_VERSION = 4
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local META_SAVES = {"bag_size", "skin_id"}
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local META_SAVES = {"bag_size", "skin_id"}
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local BAG_SIZES = {
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local BAG_SIZES = {
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small = INV_SIZE + 8,
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small = INV_SIZE + 6,
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medium = INV_SIZE + 16,
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medium = INV_SIZE + 12,
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large = INV_SIZE + 24,
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large = INV_SIZE + 26,
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}
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}
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local PNG = {
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local PNG = {
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@ -1850,13 +1850,13 @@ local function get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, awar
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end
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end
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fs(fmt("list[current_player;craft;%f,%f;3,3;]", xoffset, yoffset + 1.45),
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fs(fmt("list[current_player;craft;%f,%f;3,3;]", xoffset, yoffset + 1.45),
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fmt("image", xoffset + 3.64, yoffset + 2.88, 0.7, 0.7, PNG.arrow),
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fmt("image", xoffset + 3.47, yoffset + 2.69, 0.85, 0.85, PNG.arrow),
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fmt("list[current_player;craftpreview;%f,%f;1,1;]", xoffset + 4.45, yoffset + 2.7),
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fmt("list[current_player;craftpreview;%f,%f;1,1;]", xoffset + 4.45, yoffset + 2.6),
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"listring[detached:i3_trash;main]",
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"listring[detached:i3_trash;main]",
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fmt("list[detached:i3_trash;main;%f,%f;1,1;]", xoffset + 4.45, yoffset + 3.95),
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fmt("list[detached:i3_trash;main;%f,%f;1,1;]", xoffset + 4.45, yoffset + 3.75),
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fmt("image", xoffset + 4.45, yoffset + 3.95, 1, 1, PNG.trash))
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fmt("image", xoffset + 4.45, yoffset + 3.75, 1, 1, PNG.trash))
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local yextra = 5.7
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local yextra = 5.4
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local bag_equip = data.equip == "bag"
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local bag_equip = data.equip == "bag"
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local armor_equip = data.equip == "armor"
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local armor_equip = data.equip == "armor"
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local skins_equip = data.equip == "skins"
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local skins_equip = data.equip == "skins"
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@ -1877,8 +1877,8 @@ local function get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, awar
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fs(fmt("list[detached:%s_backpack;main;0,%f;1,1;]", ESC(name), yextra + 0.7))
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fs(fmt("list[detached:%s_backpack;main;0,%f;1,1;]", ESC(name), yextra + 0.7))
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if not data.bag:get_stack("main", 1):is_empty() then
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if not data.bag:get_stack("main", 1):is_empty() then
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fs(fmt("hypertext", 1.2, yextra + 0.89, ctn_len - 1.2, 0.8, "",
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fs(fmt("hypertext", 1.2, yextra + 0.89, ctn_len - 1.9, 0.8, "",
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ES("Your inventory has been extended by @1 slots. Scroll over it.",
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ES("The inventory is extended by @1 slots.",
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BAG_SIZES[data.bag_size] - INV_SIZE)))
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BAG_SIZES[data.bag_size] - INV_SIZE)))
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end
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end
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@ -1888,8 +1888,8 @@ local function get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, awar
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local armor_def = armor.def[name]
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local armor_def = armor.def[name]
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fs(fmt("label", 3.75, yextra + 1.6, fmt("%s: %s", ES"Level", armor_def.level)),
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fs(fmt("label", 3.65, yextra + 1.55, fmt("%s: %s", ES"Level", armor_def.level)),
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fmt("label", 3.75, yextra + 2.1, fmt("%s: %s", ES"Heal", armor_def.heal)))
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fmt("label", 3.65, yextra + 2.05, fmt("%s: %s", ES"Heal", armor_def.heal)))
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else
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else
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fs(fmt("hypertext", 0, yextra + 0.9, ctn_len, 0.4, "",
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fs(fmt("hypertext", 0, yextra + 0.9, ctn_len, 0.4, "",
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"<center><style color=#7bf font=mono>3d_armor</style> not installed</center>"))
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"<center><style color=#7bf font=mono>3d_armor</style> not installed</center>"))
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@ -1914,11 +1914,11 @@ local function get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, awar
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if __awards then
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if __awards then
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if bag_equip then
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if bag_equip then
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yextra = yextra + 2.5
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yextra = yextra + 2.3
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elseif armor_equip then
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elseif armor_equip then
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yextra = yextra + (__3darmor and 3.8 or 2)
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yextra = yextra + (__3darmor and 3.6 or 1.8)
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elseif skins_equip then
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elseif skins_equip then
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yextra = yextra + (__skinsdb and 2.1 or 2)
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yextra = yextra + (__skinsdb and 1.9 or 1.8)
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end
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end
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get_award_list(fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
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get_award_list(fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
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@ -2163,39 +2163,34 @@ local function panel_fields(player, data, fields)
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end
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end
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local function get_inv_slots(data, fs)
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local function get_inv_slots(data, fs)
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local inv_x = 0.234
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local inv_x, inv_y = 0.234, 6.35
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local bag = data.bag_size
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local bag = data.bag_size
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if bag then
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local max_value = 38
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if data.bag_size == "small" then
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max_value = 12
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elseif data.bag_size == "medium" then
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max_value = 25
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end
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fs(fmt([[
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scrollbaroptions[arrows=hide;thumbsize=6;max=%u]
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scrollbar[-2,6.09;0.3,4.83;vertical;scrbar_inv2;]
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scrollbaroptions[arrows=default;thumbsize=0;max=1000]
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]], max_value))
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fs(fmt("scroll_container[%f,6.09;10,4.83;scrbar_inv2;vertical]", inv_x))
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inv_x = 0
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end
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for i = 0, 7 do
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for i = 0, 7 do
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fs(fmt("image", i + inv_x + (i * 0.25), bag and 0 or 6.1, 1, 1, "i3_hb_bg.png"))
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fs(fmt("image", i + inv_x + (i * 0.25), inv_y, 1, 1, "i3_hb_bg.png"))
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end
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end
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fs(fmt("list[current_player;main;%f,%f;8,1;]", inv_x, bag and 0 or 6.1),
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fs("style_type[list;size=1;spacing=0.25]")
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fmt("list[current_player;main;%f,%f;8,%u;8]", inv_x, bag and 1.3 or 7.4,
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fs(fmt("list[current_player;main;%f,%f;8,1;]", inv_x, inv_y))
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(bag and BAG_SIZES[data.bag_size] or INV_SIZE) / 8))
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local width, size, spacing_x, spacing_y = 8, 1, 0.25, 0.15
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if bag then
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if bag then
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fs("scroll_container_end[]")
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if bag == "small" then
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width, size, spacing_x, spacing_y = 10, 0.89, 0.1, 0.1
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elseif bag == "medium" then
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width, size, spacing_x, spacing_y = 12, 0.72, 0.1, 0.1
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elseif bag == "large" then
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width, size, spacing_x, spacing_y = 12, 0.72, 0.1, 0.1
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end
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end
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end
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fs(fmt("style_type[list;size=%f,%f;spacing=%f,%f]", size, size, spacing_x, spacing_y))
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fs(fmt("list[current_player;main;%f,%f;%u,%u;8]", inv_x, inv_y + 1.25,
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width, (bag and BAG_SIZES[data.bag_size] or INV_SIZE) / width))
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fs("style_type[list;size=1;spacing=0.15]")
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end
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end
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local function get_inventory_fs(player, data, fs)
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local function get_inventory_fs(player, data, fs)
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@ -2224,7 +2219,7 @@ local function get_inventory_fs(player, data, fs)
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local award_list, award_list_nb
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local award_list, award_list_nb
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local awards_unlocked = 0
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local awards_unlocked = 0
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local max_val = 20
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local max_val = 15
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if __3darmor and data.equip == "armor" then
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if __3darmor and data.equip == "armor" then
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if data.scrbar_inv == max_val then
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if data.scrbar_inv == max_val then
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@ -2246,17 +2241,17 @@ local function get_inventory_fs(player, data, fs)
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end
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end
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end
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end
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max_val = max_val + (award_list_nb * 13.17)
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max_val = max_val + (award_list_nb * 13.15)
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end
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end
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fs(fmt([[
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fs(fmt([[
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scrollbaroptions[arrows=hide;thumbsize=%u;max=%u]
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scrollbaroptions[arrows=hide;thumbsize=%u;max=%u]
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scrollbar[%f,0.2;0.3,5.5;vertical;scrbar_inv;%u]
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scrollbar[%f,0.2;0.3,5.7;vertical;scrbar_inv;%u]
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scrollbaroptions[arrows=default;thumbsize=0;max=1000]
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scrollbaroptions[arrows=default;thumbsize=0;max=1000]
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]],
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]],
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(max_val * 3) / 15, max_val, 9.69, data.scrbar_inv or 0))
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(max_val * 3) / 15, max_val, 9.69, data.scrbar_inv or 0))
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fs(fmt("scroll_container[3.9,0.2;%f,5.5;scrbar_inv;vertical]", ctn_len))
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fs(fmt("scroll_container[3.9,0.2;%f,5.7;scrbar_inv;vertical]", ctn_len))
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get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, award_list, awards_unlocked,
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get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, award_list, awards_unlocked,
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award_list_nb)
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award_list_nb)
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@ -80,4 +80,4 @@ Trash all items=
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Unknown Item (@1)=
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Unknown Item (@1)=
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Unmark this item=
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Unmark this item=
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Usage @1 of @2=
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Usage @1 of @2=
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Your inventory has been extended by @1 slots. Scroll over it.=
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Your inventory has been extended by @1 slots.=
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