Reduce code + Remove github workflow
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parent
91af3b73d2
commit
27226a0d1b
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@ -1,21 +0,0 @@
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name: Luacheck
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on: [push, pull_request]
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jobs:
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luacheck:
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runs-on: ubuntu-20.04
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Setup ‘lua’
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uses: leafo/gh-actions-lua@v8
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with:
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luaVersion: 5.1
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- name: Setup ‘luarocks’
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uses: leafo/gh-actions-luarocks@v4
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- name: Setup ‘luacheck’
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run: luarocks install luacheck
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- name: Run ‘luacheck’ linter
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run: luacheck .
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@ -14,7 +14,7 @@ This mod requires **Minetest 5.4+**
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- Progressive Mode¹
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- Quick Crafting
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- 3D Player Model Real-Time Preview
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- Isometric Area Preview
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- Isometric Map Preview
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- Inventory Sorting (+ options: compression, reverse mode, automation, etc.)
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- Item List Compression (**`moreblocks`** is supported)
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- Item Bookmarks
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11
src/api.lua
11
src/api.lua
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@ -1,11 +1,10 @@
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local make_fs = i3.files.gui()
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local gmatch, split = i3.get("gmatch", "split")
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local S, err, fmt, reg_items = i3.get("S", "err", "fmt", "reg_items")
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local sorter, sort_inventory = i3.get("sorter", "sort_inventory")
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local sort, concat, copy, insert, remove = i3.get("sort", "concat", "copy", "insert", "remove")
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local true_str, true_table, is_str, is_func, is_table, clean_name =
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i3.get("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
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IMPORT("gmatch", "split")
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IMPORT("S", "err", "fmt", "reg_items")
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IMPORT("sorter", "sort_inventory")
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IMPORT("sort", "concat", "copy", "insert", "remove")
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IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
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function i3.register_craft_type(name, def)
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if not true_str(name) then
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@ -1,8 +1,7 @@
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local set_fs = i3.set_fs
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local ItemStack = ItemStack
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local S, ES, fmt, msg, slz, dslz = i3.get("S", "ES", "fmt", "msg", "slz", "dslz")
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local get_group, play_sound, get_detached_inv, create_inventory =
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i3.get("get_group", "play_sound", "get_detached_inv", "create_inventory")
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IMPORT("S", "ES", "fmt", "msg", "slz", "dslz", "ItemStack")
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IMPORT("get_group", "play_sound", "get_detached_inv", "create_inventory")
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local function get_content(content)
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local t = {}
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@ -1,14 +1,9 @@
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local replacements = {fuel = {}}
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local ItemStack = ItemStack
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local draw_cube = core.inventorycube
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local fmt, reg_items, reg_aliases, reg_nodes = i3.get("fmt", "reg_items", "reg_aliases", "reg_nodes")
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local maxn, copy, insert, sort, match, sub = i3.get("maxn", "copy", "insert", "sort", "match", "sub")
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local is_group, extract_groups, item_has_groups, groups_to_items =
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i3.get("is_group", "extract_groups", "item_has_groups", "groups_to_items")
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local true_str, true_table, is_table, valid_item, table_merge, table_replace, rcp_eq =
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i3.get("true_str", "true_table", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
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IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
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IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items")
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IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "draw_cube", "ItemStack")
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IMPORT("true_str", "true_table", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
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local function get_burntime(item)
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return core.get_craft_result{method = "fuel", items = {item}}.time
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@ -1,19 +1,14 @@
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local _, get_inventory_fs = i3.files.gui()
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local set_fs = i3.set_fs
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local ItemStack = ItemStack
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local S, min, random = i3.get("S", "min", "random")
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local reg_items, reg_aliases = i3.get("reg_items", "reg_aliases")
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local fmt, find, match, sub, lower, split = i3.get("fmt", "find", "match", "sub", "lower", "split")
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local vec_eq, vec_round = i3.get("vec_eq", "vec_round")
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local sort, copy, insert, remove, indexof = i3.get("sort", "copy", "insert", "remove", "indexof")
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local msg, is_fav, pos_to_str, str_to_pos, add_hud_waypoint, play_sound, spawn_item =
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i3.get("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "spawn_item")
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local search, get_sorting_idx, sort_inventory, sort_by_category, get_recipes, get_detached_inv =
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i3.get("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv")
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local valid_item, get_stack, craft_stack, clean_name, compressible, check_privs, safe_teleport =
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i3.get("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
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IMPORT("vec_eq", "vec_round")
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IMPORT("reg_items", "reg_aliases")
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IMPORT("S", "min", "random", "ItemStack")
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IMPORT("sort", "copy", "insert", "remove", "indexof")
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IMPORT("fmt", "find", "match", "sub", "lower", "split")
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IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "spawn_item")
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IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv")
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IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
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local function reset_data(data)
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data.filter = ""
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@ -624,6 +624,7 @@ local _ = {
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msg = msg,
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-- Misc. functions
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ItemStack = ItemStack,
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valid_item = valid_item,
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spawn_item = spawn_item,
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clean_name = clean_name,
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@ -636,6 +637,7 @@ local _ = {
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slz = core.serialize,
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dslz = core.deserialize,
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ESC = core.formspec_escape,
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draw_cube = core.inventorycube,
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get_group = core.get_item_group,
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pos_to_str = core.pos_to_string,
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str_to_pos = core.string_to_pos,
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@ -1,4 +1,4 @@
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local fmt, copy, insert = i3.get("fmt", "copy", "insert")
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IMPORT("fmt", "copy", "insert")
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local wood_types = {
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"acacia_wood", "aspen_wood", "junglewood", "pine_wood",
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local set_fs = i3.set_fs
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local fmt, play_sound, create_inventory = i3.get("fmt", "play_sound", "create_inventory")
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IMPORT("fmt", "play_sound", "create_inventory")
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local trash = create_inventory("i3_trash", {
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allow_put = function(_, _, _, stack)
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local S = i3.get("S")
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IMPORT("S")
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i3.group_stereotypes = {
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dye = "dye:white",
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29
src/gui.lua
29
src/gui.lua
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local damage_enabled = core.settings:get_bool "enable_damage"
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local damage_enabled = core.settings:get_bool"enable_damage"
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local model_aliases = i3.files.model_alias()
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local PNG, styles, fs_elements, colors = i3.files.styles()
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local ItemStack = ItemStack
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local sprintf = string.format
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local VoxelArea, VoxelManip = VoxelArea, VoxelManip
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local S, ES, translate = i3.get("S", "ES", "translate")
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local clr, ESC, check_privs = i3.get("clr", "ESC", "check_privs")
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local vec_new, vec_sub, vec_round = i3.get("vec_new", "vec_sub", "vec_round")
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local min, max, floor, ceil, round = i3.get("min", "max", "floor", "ceil", "round")
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local sprintf, find, match, sub, upper = i3.get("fmt", "find", "match", "sub", "upper")
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local reg_items, reg_tools, reg_entities = i3.get("reg_items", "reg_tools", "reg_entities")
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local maxn, sort, concat, copy, insert, remove, unpack =
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i3.get("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
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local true_str, is_fav, is_num, get_group, str_to_pos =
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i3.get("true_str", "is_fav", "is_num", "get_group", "str_to_pos")
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local groups_to_items, compression_active, compressible =
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i3.get("groups_to_items", "compression_active", "compressible")
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local get_sorting_idx, is_group, extract_groups, item_has_groups =
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i3.get("get_sorting_idx", "is_group", "extract_groups", "item_has_groups")
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IMPORT("clr", "ESC", "check_privs")
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IMPORT("find", "match", "sub", "upper")
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IMPORT("vec_new", "vec_sub", "vec_round")
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IMPORT("S", "ES", "translate", "ItemStack")
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IMPORT("min", "max", "floor", "ceil", "round")
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IMPORT("reg_items", "reg_tools", "reg_entities")
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IMPORT("groups_to_items", "compression_active", "compressible")
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IMPORT("true_str", "is_fav", "is_num", "get_group", "str_to_pos")
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IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
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IMPORT("get_sorting_idx", "is_group", "extract_groups", "item_has_groups")
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local function fmt(elem, ...)
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if not fs_elements[elem] then
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local get_player_by_name, str_to_pos, add_hud_waypoint =
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i3.get("get_player_by_name", "str_to_pos", "add_hud_waypoint")
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IMPORT("get_player_by_name", "str_to_pos", "add_hud_waypoint")
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local function init_hud(player)
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local name = player:get_player_name()
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}
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local function compile(data)
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data = data:gsub("IMPORT%((.-)%)", function(a)
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return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
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end)
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for op, func in pairs(operators) do
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data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
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end
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local set_fs = i3.set_fs
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local hud_notif = i3.hud_notif
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local fmt, search, table_merge, array_diff =
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i3.get("fmt", "search", "table_merge", "array_diff")
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local is_group, extract_groups, item_has_groups, apply_recipe_filters =
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i3.get("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
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local POLL_FREQ = 0.25
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IMPORT("fmt", "search", "table_merge", "array_diff")
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IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
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local function get_filtered_items(player, data)
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local items, known, c = {}, 0, 0
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