Fix sound play

This commit is contained in:
Jean-Patrick Guerrero 2022-08-28 15:34:37 +02:00
parent 9666834aed
commit 2467e8bb0b

View File

@ -10,6 +10,9 @@ local trash = create_inventory("i3_trash", {
inv:set_list(listname, {})
local name = player:get_player_name()
local data = i3.data[name]
data.armor_allow = nil
play_sound(name, "i3_trash", 1.0)
if not core.is_creative_enabled(name) then