Fix sound play
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@ -10,6 +10,9 @@ local trash = create_inventory("i3_trash", {
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inv:set_list(listname, {})
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local name = player:get_player_name()
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local data = i3.data[name]
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data.armor_allow = nil
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play_sound(name, "i3_trash", 1.0)
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if not core.is_creative_enabled(name) then
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