Eventually remove window info
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7130ea565d
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21affdeeba
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@ -739,7 +739,6 @@ local _ = {
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check_privs = core.check_player_privs,
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check_privs = core.check_player_privs,
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get_player_by_name = core.get_player_by_name,
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get_player_by_name = core.get_player_by_name,
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get_connected_players = core.get_connected_players,
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get_connected_players = core.get_connected_players,
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get_window_info = core.get_player_window_information,
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-- Inventory
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-- Inventory
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get_stack = get_stack,
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get_stack = get_stack,
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@ -1,4 +1,4 @@
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IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint", "get_window_info")
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IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint")
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local function init_hud(player)
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local function init_hud(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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@ -118,13 +118,6 @@ core.register_globalstep(function(dt)
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local data = i3.data[name]
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local data = i3.data[name]
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if not data then return end
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if not data then return end
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data.window_timer = (data.window_timer or 0) + dt
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if data.window_timer > 1 then
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data.window_timer = 0
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data.window = get_window_info and get_window_info(name) or nil
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end
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if data.show_hud ~= nil then
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if data.show_hud ~= nil then
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show_hud(player, data)
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show_hud(player, data)
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end
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end
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